Holiday in Cambodia

Adventure Design by Arthur Crawford and Hal Mangold, Written by Hal Mangold, ©1997, and originally published by Chameleon Eclectic
Page Count: 10
Mission Length: A single session, around four hours
Cell Experience Level: Rookie – Veteran II

For three decades, Cambodia has been ravaged by civil war and internal strife. Now the beleaguered country is struggling to rebuild – and BlackEagle is part of the effort. But when one cell’s quiet security stint is interrupted by violence, can the operatives get themselves – and their wards – out of harm’s way?

This is another of the missions from Chameleon Eclectic’s Worldwide Web Game Archives, written more as a one-shot for conventions and other time-limited events, though it could be extended to become a broader mission, as well. Player groups looking for a tough tactical scenario might enjoy this one. Mr. Crawford and Mr. Mangold have done an excellent job providing recent history concerning BlackEagle’s efforts in Cambodia, especially regarding the legendary Khmer Rouge, and a general layout of the Kaoh Nek river valley, including Player and GM maps. Though all but the most important NPCs are pulled from the GM’s Companion or the ME v2.0 Rulebook, statistics for special thugs or individuals are not required.

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Country Dacza

Written by Dom de Bechi, ©2002, and originally published by Mission Priorities
Page Count: 16
Mission Length: Minimum of two sessions, with moderate room for lengthening
Cell Experience Level: Operative-plus

What appears initially to be the theft of data from a remote location in Poland, leads to the operatives becoming embroiled in a little more than they bargained for…

As with all of Dom’s missions, Dacza is extremely well-written and, from the beginning, breathes the atmosphere of what Charles Ryan’s Millennium’s End should always have been about. Moving through setup in Poland, an investigation phase, and logically into and through the Dacza, itself, while leaving much of the execution of the action up to the player group, this mission lends itself to the world of the game seamlessly. This mission includes the requirements for being able to get to and steal the data, including all rolls for the architecture of the data store within, and the opposition and complications stemming from the mission objectives. Timelines, relevant –if short– statistics for moderately important NPCs, and good descriptions of non-important, though relevant, NPCs, and a map of the Old Town of Krakow exist to aid everyone at the table in deep involvement in the game.

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Circle of Twelve

Idea by The Alchemist, hacked by Crowley
Page Count: 3
Mission Length: Not really a mission as much as a location for a mission
Cell Experience Level: Any

This document outlines an organization known as the Circle, and the home island they reside on, and is more of a location than an actual adventure. A sinister-minded GM would expand on this to make a get-out-alive scenario.

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1950s – Reds Under the Beds


The Cambridge Five
The Cambridge “Five”
The early 1950s were an alleged hotbed of Communist activity in both the US and UK. Senator McCarthy lead such a fervent attack against Communists within the US State Department (and further afield) that the term McCarthyism was coined. In the UK, the allegations where, in hindsight, more substantial with the Cambridge Five being, perhaps, the most famous double agents in British Intelligence history but there were others, such as George Blake who betrayed the details of around 40 MI6 agents and at least 1 CIA agent to the KGB.

Plot Hook

It is the summer of 1951 and Guy Burgess and Donald Maclean (who would later become know as part of the Cambridge Five) have made international headlines by disappearing. Within the hallowed halls of MI6, a team is put together to try and find out where they have gone. However, is everyone on the team who they say they are? Who do you trust when you can’t trust anyone?


The Cambridge Five
George Blake

Watchers in the Woods

Written by Roger Stenning for ME v2.0, ©1998, and published initially by the Impossible Scenarios Group
Page Count: 34
Mission Length: Four plus sessions
Cell Experience Level: Rookie – Veteran

It was supposed to be a simple job. Set up and maintain a Covert Observation Post. But, deep in the Colombian tropical rain forest, the word “simple”…

Does not exist…

Well-built with an appropriate flow to the clues and actions of the mission, and logical movement between sections of the adventure, though no Clue Tree exists. Room for expansion remains for the ambitious GameMaster, though none is required, and all probable requirements are found within.

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Terror on the Constantinople

Written by Charles Ryan, ©1998, and originally published initially by Chameleon Eclectic
Page Count: 16
Mission Length: One session, though potential for assignment extension exists
Cell Experience Level: Operative and higher, though a Rookie in the mix may not be a bad thing

A Baltic Sea ferry has been hijacked between Saint Petersburg (Russia) and Copenhagen, and a BlackEagle cell has been called in to retrieve sensitive information before the hijackers can get to it. If the operatives succeed, they’ll have to worry about the repercussions of their actions – thwarting a group of terrorists isn’t exactly the best way to keep hostages alive…

This is one of the missions from Chameleon Eclectic’s Worldwide Web Game Archives and, as expected, the mission is complete, proceeds logically, and though it is designed as a one-shot mission, very careful players, especially those who like to plan, could make this mission last through several sessions.

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Sons of Erin, The

Written by Mark Baker for ME v2.0, ©1998
Page Count: 27
Mission Length: Potentially more than one session
Cell Experience Level: Operative – Veteran 3, and well-balanced

There is an uneasy truce between the Army and the Irish Republican Army in the run-up to Easter, in Ireland… until the Sons of Erin launch a rocket attack on the car of James Cavendish MP, Minister for Northern Ireland. But who are the Sons of Erin? And was the Minister their real target?

Beautifully and fully constructed, outlined in the Clue Tree style outlined in Millennium’s End v2.0 by Charles Ryan.

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Sequotia Ridge

Written by Kris Miller, ©1997, and published initially by Chameleon Eclectic
Page Count: 12
Mission Length: One session, though it could be extended
Cell Experience Level: Rookie

Having recently completed BlackEagle’s basic training and eager to jump into the middle of a complicated assignment, a group of rookie operatives is instead sent on a camping trip to “get to know one another.” But the operatives may get more than they bargained for when their trip embroils them in a terrorist plot that only they can stop…

As one of the first official Chameleon Eclectic adventures for Millennium’s End it is, of course, superbly laid out and complete, though with shortened statistics for important NPCs. Though it is designed to be a one-shot, the creative GM or un-cooperative player group could make it last longer. One alternate means of running the adventure is to start it as something of a SERE (Survival, Evasion, Resistance, and Escape) training mission, which would fit perfectly after initial B/E training.

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Our Man in West Africa

Written by Dom de Bechi for ME v2.0, ©2001, and originally published on Mission Priorities
Page Count: 10
Mission Length: One session, though potential for assignment extension exists
Cell Experience Level: Operative – Veteran 2

A top television news reporter and her film crew have disappeared in Sierra Leone. The operatives need to find her, and quickly…

This adventure is extraordinarily in-depth, well-written, and makes for a logical journey from inception to completion. However, there are no developed statistics for NPCs and no maps or player handouts.

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