Tagged: Briefings

Watch Your Step 0

Watch Your Step

by Thomas M Kane Edwin saw no guards. He could, however, see the crash site ahead under the predawn sky. The tilted tail fin pointing at the heavens, a twisted wing wrapped around a...

New Avenues For Agents 0

New Avenues For Agents

by Merle Rasmussen Editor’s Introduction The information you are about to read has been obtained by this magazine with absolutely no difficulty whatsoever. It is not classified or restricted, except that you need the...

A Little Personality 0

A Little Personality

By Dru Pagliassotti One of the great mysteries of GMing is how certain nonplayer characters (NPCs) become “regulars” in a campaign. The GM can seldom decide that this or that NPC will become a...

Now That’s Firepower! 0

Now That’s Firepower!

by Desmond P. Varady The mission had gone off without a hitch. Agent Dan and his partner Gadgets were running through the forest now, but a boat waited for them just a hundred yards...

The Navy Wants You 0

The Navy Wants You

by Robert Rinas This TOP SECRET/S.I. article introduces players to the world of military intelligence, using the Office of Naval Intelligence (ONI) as the agency that employs their characters. Most characters in such campaigns...

Ordinary Joe Department 0

Ordinary Joe Department

by Dave McAlister Not everyone who joins the agency has a specialised background. Some are just ordinary, everyday people. The agency uses them in a variety of undercover missions, where their skills can be...

British Licence Plates 2

British Licence Plates

by Dave McAlister In England, Scotland, and Wales today, licence plates, or registration index marks as they are more properly called, are usually made up of up to seven characters. Over the years the...

Adventure Writing: Nonplayer Characters 0

Adventure Writing: Nonplayer Characters

By Dru Pagliassotti “What does the bartender look like?” Good question. And there you are, scouring your mind for a few cliches. “Uh, he’s human, kinda balding, and overweight, and he’s got an apron...

Adventure Writing: The Opening Scene 0

Adventure Writing: The Opening Scene

by Dru Pagliassotti “Okay, so, you’re all in a bar, and this guy walks up….” Sound familiar? You know it does. You’ve used it and been in it, I’ve used it and been in...

Adventure Writing: The Adventure Tree 0

Adventure Writing: The Adventure Tree

By Dru Pagliassotti Last week, you defined your adventure focus—the Who, What, Where, When, Why, How and So What? of your advenure. That gives you the main plotline and gets you thinking about what...

Adventure Writing: The Focus 0

Adventure Writing: The Focus

by Dru Pagliassotti Writing a good adventure isn’t easy. There are, after all, only a limited number of plots one can work with—plots that have been recycled from the most ancient legend to the...