New Edition of Mercenaries, Spies & Private Eyes RPG
Flying Buffalo announces new edition of its classic Mercenaries, Spies & Private Eyes RPG – via a Kickstarter. NEW – The Combined Edition of Mercenaries, Spies & Private Eyes – Some of you may...
Flying Buffalo announces new edition of its classic Mercenaries, Spies & Private Eyes RPG – via a Kickstarter. NEW – The Combined Edition of Mercenaries, Spies & Private Eyes – Some of you may...
Written by Glenn Davisson Generic rules for incorporating the cracking of cell phones into your missions. Note: This was originally written for Covert Ops. It has been genericized to work with any percentage based...
Written by Glenn Davisson Joining the CIA The typical recruit for the CIA’s Clandestine Service must be between 26 and 36 years old (though some exceptions are allowed, especially if they bring useful real...
Written by Glenn Davisson If you’re looking for a real life-ish way to keep your favorite villain out of prison, give them diplomatic immunity. This is a very brief (and over-simplified) summary of the...
by Chris Johnson Introduction These rules allow quick, efficient, and accurate means to incorporate car chase scenarios into gaming sessions. The rules lean more toward simplicity than technicality. They are designed specifically to be...
by Kevin Marzahl In 1945, the Germans lost the Second World War, and for the second time since the turn of the century, they were forced to disarm. When West Germany was allowed to...
SECURITY CLEARANCE LEVEL: For Administrators and Agents BEGIN MESSAGE TO: Administrators desiring clarification of inconsistencies between the statistics found on the Weapons Chart and statistics as generated using the optional Gun Design rules. BY...
by Dru Pagliassotti There’s one golden rule that every villain should keep in mind: “Don’t piss off the adventurer.” If villains could just keep this in mind, they’d probably get away with a lot...
by Dru Pagliassotti Every gamemaster has faced it—that moment where the players suddenly come up with plan that s/he had never dreamed they’d consider … and for which s/he has absolutely no preparation. One...
by Dru Pagliassotti The last guest is out the door, the gaming paraphernalia has been swept away, the trash bin is overflowing, the sink is piled high with dishes, and the VCR clock is...
by Zach Sutherland (aka ZGaidin) The Saint is a master impersonator and innovator. While not suited for long-term, deep-cover assignments, when you need someone to walk in, do a quick job, and walk out...