Tagged: Briefings

Modus Operandi 0

Cracking Cell Phones

Written by Glenn Davisson Generic rules for incorporating the cracking of cell phones into your missions. Note: This was originally written for Covert Ops. It has been genericized to work with any percentage based...

Modus Operandi 0

The Making of a Spy

Written by Glenn Davisson Joining the CIA The typical recruit for the CIA’s Clandestine Service must be between 26 and 36 years old (though some exceptions are allowed, especially if they bring useful real...

Modus Operandi 0

Diplomatic Immunity

Written by Glenn Davisson If you’re looking for a real life-ish way to keep your favorite villain out of prison, give them diplomatic immunity. This is a very brief (and over-simplified) summary of the...

Quick Car Chase Rules 0

Quick Car Chase Rules

by Chris Johnson Introduction These rules allow quick, efficient, and accurate means to incorporate car chase scenarios into gaming sessions. The rules lean more toward simplicity than technicality. They are designed specifically to be...

Weapons Statistics 0

Weapons Statistics

SECURITY CLEARANCE LEVEL: For Administrators and Agents BEGIN MESSAGE TO: Administrators desiring clarification of inconsistencies between the statistics found on the Weapons Chart and statistics as generated using the optional Gun Design rules. BY...

Planning for the Unexpected 1

Planning for the Unexpected

by Dru Pagliassotti Every gamemaster has faced it—that moment where the players suddenly come up with plan that s/he had never dreamed they’d consider … and for which s/he has absolutely no preparation. One...