Category: Generic

Modus Operandi 0

Cracking Cell Phones

Written by Glenn Davisson Generic rules for incorporating the cracking of cell phones into your missions. Note: This was originally written for Covert Ops. It has been genericized to work with any percentage based...

Modus Operandi 2

The Making of a Spy

Written by Glenn Davisson Joining the CIA The typical recruit for the CIA’s Clandestine Service must be between 26 and 36 years old (though some exceptions are allowed, especially if they bring useful real...

Modus Operandi 0

Diplomatic Immunity

Written by Glenn Davisson If you’re looking for a real life-ish way to keep your favorite villain out of prison, give them diplomatic immunity. This is a very brief (and over-simplified) summary of the...

DM Props 0

DM Props

by Dru Pagliassotti In the corner of my living room is an innocuous-looking cedar chest that I snagged from my parents when I moved out of the house. During the week it sits there...

Guidelines for Villains 0

Guidelines for Villains

by Dru Pagliassotti There’s one golden rule that every villain should keep in mind: “Don’t piss off the adventurer.” If villains could just keep this in mind, they’d probably get away with a lot...

Planning for the Unexpected 1

Planning for the Unexpected

by Dru Pagliassotti Every gamemaster has faced it—that moment where the players suddenly come up with plan that s/he had never dreamed they’d consider … and for which s/he has absolutely no preparation. One...

You Win Some, You Lose Some 0

You Win Some, You Lose Some

by Dru Pagliassotti The last guest is out the door, the gaming paraphernalia has been swept away, the trash bin is overflowing, the sink is piled high with dishes, and the VCR clock is...

Introducing Characters 0

Introducing Characters

by Dru Pagliassotti One of a DM’s hardest tasks is bringing characters together as an adventuring team. Will a group of strangers forge the bonds of trust and friendship needed to adventure together successfully?...

How to Run a Good Bad Guy 0

How to Run a Good Bad Guy

by Dru Pagliassotti Sometimes we DMs get so busy counting turns, rolling dice, and keeping track of our monsters’ hit points and spells that we forget to act, which is a pity, because acting’s...

1990s – Coup in Iraq 0

1990s – Coup in Iraq

Background The fall of the Iron Curtain held the promise of an end to espionage – at least on the scale it had previously operated at. However, Iraq’s invasion of Kuwait and the subsequent...

1980s – A Bug’s Life 0

1980s – A Bug’s Life

Background Using electronic recording/transmitting devices, known as bugs, to listen in on your rivals activities has been a common stable of the espionage agent’s arsenal. As long ago as 1946, the Soviet’s were bugging...

OPERATION: Black Ice 6

OPERATION: Black Ice

By Huntsman Location The town of Grozade in the eastern part of Bosnia, close to the border with Serbia. Grozade was a muslim enclave and supposed “Safe haven”, before being overrun by Serbians, after...