Category: Generic

Modus Operandi 0

Cracking Cell Phones

Written by Glenn Davisson Generic rules for incorporating the cracking of cell phones into your missions. Note: This was originally written for Covert Ops. It has been genericized to work with any percentage based...

Modus Operandi 0

The Making of a Spy

Written by Glenn Davisson Joining the CIA The typical recruit for the CIA’s Clandestine Service must be between 26 and 36 years old (though some exceptions are allowed, especially if they bring useful real...

Modus Operandi 0

Diplomatic Immunity

Written by Glenn Davisson If you’re looking for a real life-ish way to keep your favorite villain out of prison, give them diplomatic immunity. This is a very brief (and over-simplified) summary of the...

Planning for the Unexpected 1

Planning for the Unexpected

by Dru Pagliassotti Every gamemaster has faced it—that moment where the players suddenly come up with plan that s/he had never dreamed they’d consider … and for which s/he has absolutely no preparation. One...

Introducing Characters 0

Introducing Characters

by Dru Pagliassotti One of a DM’s hardest tasks is bringing characters together as an adventuring team. Will a group of strangers forge the bonds of trust and friendship needed to adventure together successfully?...

1980s – A Bug’s Life 0

1980s – A Bug’s Life

Background Using electronic recording/transmitting devices, known as bugs, to listen in on your rivals activities has been a common stable of the espionage agent’s arsenal. As long ago as 1946, the Soviet’s were bugging...