Weapon Malfunction Table
By Brad Clark
Upon rolling a natural 1 some sort of malfunction will occur, as no weapon is 100% reliable. Roll a d20 to see what effect occurs.
| Roll | Effect |
|---|---|
| 1 | Safety was left on or was switched back on accidentally. Free action to clear. |
| 2 | Magazine not inserted all the way. Free action to clear. |
| 3 | Bolt failed to chamber a round. Half action to clear. |
| 4 | Loaded empty magazine by mistake. Half action to clear. |
| 5 | Dud round- DC 10 just that round DC20 entire magazine. Free action or half action to clear. |
| 6 | Double feed. Half action to clear. |
| 7 | Stove pipe. Free action to clear. |
| 8 | Weak magazine springs. Half action to clear. |
| 9 | Magazine failure- magazine flies apart. Half action to clear. |
| 10 | Broken magazine feed lips. Half action to clear. |
| 11 | Slide flies off for pistol; action hung up for rifle, pump locked for pump action shot gun, cylinder locked for revolver. Full action to clear. |
| 12 | Broken extractor. Weapon out of commission until broken part replaced. |
| 13 | Retaining pins snap. Weapon out of commission until broken part replaced. |
| 14 | Broken firing pin. Weapon out of commission until broken part replaced. |
| 15 | Miscellaneous weapons parts fall off (hand guards, pistol grip etc). Weapon out of commission until broken part replaced. |
| 16 | Action seized. Weapon out of commission until action taken apart and cleaned. |
| 17 | Bolt failure- comes apart inside the weapon. Weapon out of commission until weapon taken apart and repaired. |
| 18 | Warped barrel (DC20 for barrel explosion). Weapon out of commission until broken part replaced. |
| 19 | Fouled barrel- barrel explodes DC15 to avoid 1d6 damage). Weapon destroyed. |
| 20 | Chamber explosion DC10 to avoid being blinded for 1d6 rounds, DC20 to avoid 2d6 points of damage and being blinded. Weapon destroyed. |
- If effect cannot happen on that weapon roll again.
- Effects can be lessened by expending action dice, if action die brings effect below a 1 then 1 is the minimum effect.
