Tang, Wi

by Dave McAlister

Codename: Dragon
Aliases: None.
Nationality: Japanese
Gender: Male Handedness: Right
Height: 5 ft. 4 in. Weight: 170 lbs.
Eyes: Black Hair: Black
Place of Birth: Tokyo, Japan
Date of Birth: 1980.12.12
Distinguishing Characteristics: None.

BACKGROUND
The son of an industry captain, Tang had everything as he grew up, from all the best electronic toys to his collection of cars. When it came to wanting to learn to fly, his father was just as generous, promising him a plane when the time came. Tang didn’t want a plane though, his love was helicopters and, after gaining his private pilot’s licence, Tang persuaded his father to buy him one.

Although he doesn’t work in the intelligence community, Tang’s love of flying means that he likes to hire himself out for the occasional ‘job’. To this end, Tang has worked, without necessarily knowing it, for a number of the world’s intelligence agencies.

LOW-LEVEL VERSIONDepartment: Stick Jockey
Class: Wheelman
Level: 4
Strength: 10 Intelligence: 14
Dexterity: 19 Wisdom: 12
Constitution: 10 Charisma: 16

Vitality: 33 Wounds: 10

Defense: 16 (+2 class, +4 Dex)
Initiative Bonus: +6 (+2 class, +4 Dex)
Speed: 30 ft.

Fort: +1 Ref: +10 Will: +2

Skills: Boating +11, Driver +11, Knowledge (aircraft) +5.5, Mechanics +9, Pilot +11, Sport (skydiving) +11, Spot +8, Swim +7

Feats: Filthy Rich, Firm Hand, Signature Gadget, Wind Rider

Special: Twice per session may learn opponent’s choice of chase maneuver before selecting own, custom ride (5 GP), daredevil, lucky, kick start 1/session, familiarity +1

Attacks: Beretta Model 92 +8 (1d10+1, error 1-2, threat 20, range 25 ft.)

Gear: Pilot bundle (small duffel bag, military aviator flight suit, helmet, aviator, sunglasses, parachute, survival kit, GPS receiver, tactical radio, MREs (1 day)), Beretta Model 92, 100 rounds, holster, trendy clothes, cell phone, mechanics kit, night vision goggles, leatherman, commercial helicopter (occ 1/3, hnd +6, speed 600 ft., mph 60/120, def, 15, wp 70, hrd 5)

MID-LEVEL VERSION
Department: Stick Jockey
Class: Wheelman/Ace
Level: 5/4
Strength: 10 Intelligence: 14
Dexterity: 20 Wisdom: 12
Constitution: 10 Charisma: 16

Vitality: 68 Wounds: 10

Defense: 20 (+5 class, +5 Dex)
Initiative Bonus: +10 (+5 class, +5 Dex)
Speed: 30 ft.

Fort: +2 Ref: +16 Will: +4

Skills: Boating +15*, Driver +19*, Knowledge (aircraft) +13*, Mechanics +14, Pilot +23**, Sport (skydiving) +16, Spot +16*, Swim +8
* threat range 18-20
** threat range 16-20

Feats: Advanced Skill Mastery (Speed Demon), Baby It, Filthy Rich, Firm Hand, Signature Gadget, Speed Demon, Wind Rider

Special: Three times per session may learn opponent’s choice of chase maneuver before selecting own, custom ride (6 GP), daredevil, lucky, kick start 1/session, familiarity +1, battle born, taking wing (aviator, advanced), fancy flying, top gun 1/session

Attacks: Beretta Model 92 +13 (1d10+1, error 1-2, threat 20, range 25 ft.)

Gear: Pilot bundle (small duffel bag, military aviator flight suit, helmet, aviator, sunglasses, parachute, survival kit, GPS receiver, tactical radio, MREs (1 day)), Beretta Model 92, 100 rounds, holster, trendy clothes, cell phone, mechanics kit, night vision goggles, leatherman, commercial helicopter (occ 1/3, hnd +6, speed 600 ft., mph 60/120, def 15, wp 70, hrd 9)

HIGH-LEVEL VERSION
Department: Stick Jockey
Class: Wheelman/Ace
Level: 5/9
Strength: 10 Intelligence: 14
Dexterity: 20 Wisdom: 13
Constitution: 10 Charisma: 16

Vitality: 103 Wounds: 10

Defense: 22 (+7 class, +5 Dex)
Initiative Bonus: +13 (+8 class, +5 Dex)
Speed: 30 ft.

Fort: +4 Ref: +19 Will: +6

Skills: Boating +16*, Driver +25*, Knowledge (aircraft) +20**, Mechanics +19, Pilot +31***, Sport (skydiving) +21, Spot +23**, Swim +8
* threat range 17-20
** threat range 16-20
*** threat range 13-20

Feats: Advanced Skill Mastery (Speed Demon), Baby It, Filthy Rich, Firm Hand, Grand Skill Mastery (Speed Demon), Signature Gadget, Speed Demon, Wind Rider, 1 (chase)

Special: Four times per session may learn opponent’s choice of chase maneuver before selecting own, custom ride (7 GP), daredevil, lucky, kick start 1/session, familiarity +1, battle born, taking wing (aviator, advanced, grand, perfect), fancy flying (defense), top gun 2/session, bail out!, test pilot

Attacks: Beretta Model 92 +18 (1d10+1, error 1-2, threat 20, range 25 ft.)

Gear: Pilot bundle (small duffel bag, military aviator flight suit, helmet, aviator, sunglasses, parachute, survival kit, GPS receiver, tactical radio, MREs (1 day)), Beretta Model 92, 100 rounds, holster, trendy clothes, cell phone, mechanics kit, night vision goggles, leatherman, commercial helicopter (occ 1/3, hnd +6, speed 600 ft., mph 60/120, def 20, wp 70, hrd 10)

(References: Spycraft Espionage Handbook, Modern Arms Guide Modern Arms Guide, Chapter 9: Other Gear, Solder/Wheelman Class Guide)

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