Speroni, Juan
by Dave McAlister
Codename: None
Aliases: None.
Nationality: Argentinian
Gender: Male Handedness: Right
Height: 5 ft. 4 in. Weight: 165 lbs.
Eyes: Brown Hair: Black
Place of Birth: Argentina (exact location unknown).
Date of Birth: Unknown, roughly 19 years old.
Distinguishing Characteristics: None.
BACKGROUND
Juan can’t remember much about his family. What he can remember is that they sold him to a rich family for use as a servant when he was about 7 years old. Treated badly by his new “family” Juan ran away as soon as he could and began a life on the streets. Travelling from one town or city to another, Juan soon fell in with a street gang. So began his education, an education that only taught one subject – survival. Learning to “handle” himself, Juan soon became one of the strongest fighters in the gang and, as is the case in most situations like this, the strongest became leaders. At around 14 years old, Juan became the leader of his gang.
Juan, and his gang, operate as free agents in Argentina, but have been used on a few occasions by intelligence agencies due to their local knowledge and ability to blend in.
LOW-LEVEL VERSION
Department: Organized Crime (Street Gangs)
Class: Martial Artist
Level: 4
Strength: 16 Intelligence: 13
Dexterity: 15 Wisdom: 10
Constitution: 17 Charisma: 10
Vitality: 40 Wounds: 17
Defense: 15 (+3 class, +2 Dex)
Initiative Bonus: +4 (+2 class, +2 Dex)
Speed: 30 ft.
Fort: +5 Ref: +4 Will: +2
Skills: Balance +6, Hide +6, Intimidate +7, Jump +7, Sense Motive +4, Spot +4, Tumble +6
Feats: Expertise, Martial Arts, Mobility, Quick Healer.
Special: +2 department bonus when arranging and cutting street deals (see Fixer/Pointman Class Guide, page 72), unyielding, life of discipline (body), ploy (still standing).
Attacks: Unarmed +7 BAB (1d6+4)
Gear: Average clothing, sunglasses, cell phone (42 BP remaining).
MID-LEVEL VERSION
Department: Organized Crime (Street Gangs)
Class: Martial Artist/Street Fighter
Level: 8/1
Strength: 16 Intelligence: 13
Dexterity: 15 Wisdom: 10
Constitution: 18 Charisma: 10
Vitality: 88 Wounds: 18
Defense: 19 (+7 class, +2 Dex)
Initiative Bonus: +8 (+6 class, +2 Dex)
Speed: 30 ft.
Fort: +10 Ref: +7 Will: +4
Skills: Balance +11, Bluff +1, Hide +10, Intimidate +12, Jump +12, Sense Motive +9, Spot +8, Tumble +11
Feats: Expertise, Kicking Basics, Kicking Mastery, Martial Arts, Mobility, Punching Basics, Punching Mastery, Quick Healer, Sidestep.
Special: +3 department bonus when arranging and cutting street deals (see Fixer/Pointman Class Guide, page 72), unyielding, life of discipline (body), ploy (still standing), wuxia +5, master’s touch, ferocious.
Attacks: Unarmed +12 (1d6+5)
Gear: Average clothing, sunglasses, cell phone (47 BP remaining).
HIGH-LEVEL VERSION
Department: Organized Crime (Street Gangs)
Class: Martial Artist/Street Fighter
Level: 8/6
Strength: 16 Intelligence: 13
Dexterity: 16 Wisdom: 10
Constitution: 19 Charisma: 10
Vitality: 143 Wounds: 19
Defense: 23 (+10 class, +3 Dex)
Initiative Bonus: +12 (+9 class, +3 Dex)
Speed: 30 ft.
Fort: +13 Ref: +10 Will: +6
Skills: Balance +17, Bluff +6, Hide +11, Intimidate +17, Jump +17, Sense Motive +11, Spot +11, Tumble +17
Feats: Blocking Basics, Blocking Mastery, Expertise, Kicking Basics, Kicking Mastery, Martial Arts, Mobility, Punching Basics, Punching Mastery, Quick Healer, Sidestep.
Special: +4 department bonus when arranging and cutting street deals (see Fixer/Pointman Class Guide, page 72), unyielding, life of discipline (body), ploy (still standing, improved disarm), wuxia +5, master’s touch, ferocious, hurricane (swift strike), shrug it off, conditioning, cheap shot.
Attacks: Unarmed +17 BAB (1d6+6)
Gear: Average clothing, sunglasses, cell phone (57 BP remaining).
(References: Spycraft Espionage Handbook, Shadowforce Archer Worldbook, Modern Arms Guide, Pan-Asian Collective, Fixer/Pointman Class Guide)