Sleijpen, Johann

by Dave McAlister

Codename: None
Aliases: None
Nationality: Dutch
Gender: Male Handedness: Right
Height: 5 ft. 10 in. Weight: 160 lbs.
Eyes: Blue Hair: Blonde
Place of Birth: Brunnsum, Holland
Date of Birth: 1971.06.20
Distinguishing Characteristics: Wears glasses

BACKGROUND
Johann was born in Brunnsum on 20 June 1971. His father was an officer with the Dutch Air Force who served in many NATO establishments and embassies across Europe. As such, Johann spent his childhood, and early teenage years, following his father from country to country. Although some might consider this an inconvenient childhood, Johann found that he had an aptitude for learning new languages and quickly became fluent in English, the “common” language of NATO establishments. Additionally he quickly learnt Danish, French, German, Italian, Porteguese, Spanish, and Swedish.

This international background gave Johann an interest in politics and he attended Oxford University, reading Political Science. Finishing the course in the top 5%, Johann was approached by the Dutch Air Force and offered a position as an analyst. While not something he had originally thought about, Johann was keen to follow in his father’s footsteps and so agreed.

For the first few years the position was rather mundane and Johann was only required to provide analytical information regarding the political structures of various governments and organisations. However, following a very successful analysis of a small terrorist organisation operating within the Netherlands (which resulted in the capture of a complete cell, without loss of life) Johann was promoted into the Intelligence Department. Here he relished the added responsibility, although the required weapon training was not something he enjoyed. In fact, during the final stages of the training, Johann’s nerve broke and he hid until the “danger” was over. Thankfully the instructors did not notice this and it is not noted on his record.

LOW-LEVEL VERSION
Department: D-3: Computer Espionage
Class: Snoop
Level: 4
Strength: 10 Intelligence: 19
Dexterity: 10 Wisdom: 16
Constitution: 10 Charisma: 12

Vitality: 23 Wounds: 10

Defense: 13 (+3 class)
Initiative Bonus: +2 (+2 class)
Speed: 30 ft.

Fort: +1 Ref: +2 Will: +5

Skills: Bureaucracy +8, Computers +13, Driver +7, Electronics +13, Gather Information +8, Hide +7, Languages +10, Knowledge (Political Science) +11, Search +11, Sense Motive +10, Spot +10, Surveillance +10

Feats: Run, Safe House, Safe House Hub

Special: Astute, flawless search, intuition 1/session, jury-rig +2, back door

Attacks: SIG-Sauer P-220 9mm P +2 (1d10+1, error 1, threat 20, range 25 ft.)

Gear: Laptop computer +2, Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), SIG-Sauer P-220 9mm P, 50 rounds, electronics kit, computer kit, leatherman (2 BP remaining)

MID-LEVEL VERSION
Department: D-3: Computer Espionage
Class: Snoop
Level: 9
Strength: 10 Intelligence: 20
Dexterity: 10 Wisdom: 16
Constitution: 10 Charisma: 12

Vitality: 48 Wounds: 10

Defense: 17 (+7 class)
Initiative Bonus: +5 (+5 class)
Speed: 40 ft.

Fort: +3 Ref: +4 Will: +7

Skills: Bureaucracy +13*, Computers +20*, Driver +12, Electronics +20*, Gather Information +13*, Hide +12*, Languages +10, Listen +11, Knowledge (Political Science) +17*, Search +17*, Sense Motive +15, Spot +15, Surveillance +15*
* skill mastery

Feats: Expertise, Increased Speed, Run, Safe House, Safe House Hub

Special: Astute, flawless search, intuition 1/session, jury-rig +5, back door (2), special ability (intelligence analysis, skill mastery)

Attacks: SIG-Sauer P-220 9mm P +4 (1d10+1, error 1, threat 20, range 25 ft.)

Gear: Laptop computer +3, Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), SIG-Sauer P-220 9mm P, 50 rounds, electronics kit, computer kit, leatherman (20 BP remaining)

HIGH-LEVEL VERSION
Department: D-3: Computer Espionage
Class: Snoop
Level: 14
Strength: 10 Intelligence: 21
Dexterity: 10 Wisdom: 16
Constitution: 10 Charisma: 12

Vitality: 73 Wounds: 10

Defense: 21 (+11 class)
Initiative Bonus: +8 (+8 class)
Speed: 40 ft.

Fort: +6 Ref: +7 Will: +10

Skills: Bureaucracy +18*, Computers +26*, Driver +17, Electronics +26*, Gather Information +18*, Hide +17*, Languages +10, Listen +16, Knowledge (Political Science) +22*, Read Lips +10, Search +22*, Sense Motive +20, Spot +20, Surveillance +20*
* skill mastery

Feats: Career Operative, Expertise, Increased Speed, Run, Safe House, Safe House Hub

Special: Astute, flawless search, intuition 2/session, jury-rig +7, back door (3), special ability (intelligence analysis, intercept communication, skill mastery), master cracker 1/session, global search

Attacks: SIG-Sauer P-220 9mm P +7 (1d10+1, error 1, threat 20, range 25 ft.)

Gear: Laptop computer +4, Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), SIG-Sauer P-220 9mm P, 50 rounds, electronics kit, computer kit, leatherman (28 BP remaining)

(References: Spycraft Espionage Handbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear, Fixer/Pointman Class Guide)

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