Patterson, Mary-Jalis

by Chris Gunning and Dave McAlister

Codename: Succubus
Aliases: Typhoid Mary, Samantha Jalis
Nationality: Haitian
Gender: Female Handedness: Right
Height: 5 ft. 5 in. Weight: 114 lbs.
Eyes: Green Hair: Black
Place of Birth: Port-Au-Prince, Haiti
Date of Birth: 1971.03.12
Distinguishing Characteristics: Mary-Jalis is an avowed vodoun hogun. She discreetly carries a number of talismans on her body at all times and often smells of incense.

BACKGROUND
Mary-Jalis was born to illegal Haitian immigrants to the United States. She grew up for a time in and around Miami, but her parents feared being caught by the Immigration and Naturalization Service (INS) and decided to leave the Florida area. As a result, Mary-Jalis never spent more than a few years in any one spot. In a desperate attempt to have some stability in her life, Mary-Jalis learned the ancient practices of vodoun from her mother.

Though she never had much formal education, Mary-Jalis was a voracious reader and grew up as an intelligent and spiritual woman. Mary-Jalis discovered early in life that despite her formidable knowledge of the physical and spiritual world, her best weapon in life is her stunning beauty.

As Mary grew into womanhood she hungered for a more stimulating environment than the endless lower-class suburbs her parents constantly moved into. Thus, Mary began applying to a number of corporations and government agencies in the hopes of making enough money to go to college and study comparative religion. Though she was routinely turned down because of her lack of education, she did gain the attention of a number of agency operatives within the CIA (to which she applied). Mary-Jalis was approached and, over some time, accepted a position as an agent.

Today, Mary is a master of infiltration and seduction. Her natural beauty and intelligence endears her to men and women alike, and she is routinely able to ingratiate herself with people of all walks of life. Mary-Jalis specializes in targeting the disaffected elite of society – the ones who would jump at the opportunity to explore the exotic world at Mary-Jalis’s side.

Mary has never given up her passion for vodoun and has found her spiritualism as an asset, especially when dealing with the more fringe elements of society. In some circles she is known as witch- an opinion she does nothing to dissuade. She is mysterious, capable and driven – all qualities in some of the best operatives.

LOW-LEVEL VERSION
Department: D-0: The Home Office
Class: Faceman
Level: 4
Strength: 10 Intelligence: 16
Dexterity: 10 Wisdom: 14
Constitution: 10 Charisma: 16

Vitality: 28 Wounds: 10

Defense: 12 (+2 class)
Initiative Bonus: +3 (+3 class)
Speed: 30 ft.

Fort: +2 Ref: +1 Will: +4

Skills: Bluff +8, Bureaucracy +4*, Cultures +9, Demolitions +4*, Disguise +8, Driver +5, Hide +7, Hobby (Vodoun) +5, Intimidate +7/+10, Languages +7, Sense Motive +9, Surveillance +3*
* threat range 19-20

Feats: Mingling Basics, Police Training, Traceless

Special: +2 department bonus to any action die rolls, 2 cross-class skills become class skills (hide, intimidate), adaptable, linguist +3, cold read 1/session, quick change 1/session, backup 1/session

Languages: Arabic, English, French, German, Japanese, Mandarin Chinese, Porteguese,Russian, Spanish

Attacks: Makarov PM +3 (2d4, error 1, threat 20, range 20 ft.) or Knife +3 (1d4, error 1, threat 20, range 5 ft.)

Gear: Provocateur Bundle (courier bag and garment bag, 1 set poor clothes, 1 set average clothes, 1 set trendy clothes, speed grooming kit, language manual, travel manual, regional maps, bug sweeper kit, cell phone, ballistic knife, Makarov PM, with 50 rounds, discreet holster and silencer), Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), disguise kit, sodium pentothal (2 doses), paralytic poison (2 doses), flashlight

MID-LEVEL VERSION
Department: D-0: The Home Office
Class: Faceman/Provocateur
Level: 5/4
Strength: 10 Intelligence: 16
Dexterity: 10 Wisdom: 15
Constitution: 10 Charisma: 16

Vitality: 58 Wounds: 10

Defense: 15 (+5 class)
Initiative Bonus: +7 (+7 class)
Speed: 30 ft.

Fort: +4 Ref: +2 Will: +9

Skills: Bluff +13, Bureaucracy +5*, Craft (Poisons) +4, Cultures +14, Demolitions +5*, Disguise +13, Driver +8, Hide +12, Hobby (Vodoun) +10, Intimidate +12/+15, Languages +12, Sense Motive +14, Surveillance +4*
* threat range 18-20

Feats: Mark, Mingling Basics, Police Training, The Look, Traceless

Special: +3 department bonus to any action die rolls, 3 cross-class skills become class skills (craft, hide, intimidate), adaptable, linguist +3, cold read 1/session, quick change 2/session, backup 1/session, abrasive, gremlin, psy-ops -2, undermine, scare tactics, work the system (advanced)

Languages: Arabic, Bengali, Czech, Danish, English, French, German, Italian, Japanese, Korean, Mandarin Chinese, Porteguese, Russian, Spanish

Attacks: Makarov PM +6 (2d4, error 1, threat 20, range 20 ft.) or Knife +6 (1d4, error 1, threat 20, range 5 ft.)

Gear: Provocateur Bundle (courier bag and garment bag, 1 set poor clothes, 1 set average clothes, 1 set trendy clothes, speed grooming kit, language manual, travel manual, regional maps, bug sweeper kit, cell phone, ballistic knife, Makarov PM, with 50 rounds, discreet holster and silencer), Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), disguise kit, sodium pentothal (3 doses), paralytic poison (3 doses), flashlight, nerve drug (1 dose)

HIGH-LEVEL VERSION
Department: D-0: The Home Office
Class: Faceman/Provocateur
Level: 5/9
Strength: 10 Intelligence: 16
Dexterity: 10 Wisdom: 16
Constitution: 10 Charisma: 16

Vitality: 88 Wounds: 10

Defense: 18 (+8 class)
Initiative Bonus: +11 (+11 class)
Speed: 30 ft.

Fort: +6 Ref: +4 Will: +12

Skills: Bluff +18, Bureaucracy +6*, Craft (Poisons) +9, Cultures +20, Demolitions +6*, Disguise +18, Driver +8, Hide +17, Hobby (Vodoun) +11, Intimidate +17/+20, Languages +18, Listen +8, Sense Motive +20, Surveillance +6*
* threat range 17-20

Feats: Mark, Mingling Basics, Old Debts, Police Training, The Look, Traceless

Special: +4 department bonus to any action die rolls, 4 cross-class skills become class skills (craft, hide, intimidate, listen), adaptable, linguist +3, cold read 1/session, quick change 2/session, backup 1/session, abrasive, gremlin, psy-ops -4, undermine, scare tactics, work the system (advanced, grand), sneak attack +2d6, mind games (1 level), improved undermine, sleeper hold

Languages: Arabic, Azerbaijani, Bengali, Bulgarian, Czech, Danish, English, French, German, Italian, Japanese, Korean, Mandarin Chinese, Mongolian, Porteguese, Russian, Spanish, Tibetan, Vietnamese

Attacks: Makarov PM +9 (2d4, error 1, threat 20, range 20 ft.) or Knife +9 (1d4, error 1, threat 20, range 5 ft.)

Gear: Provocateur Bundle (courier bag and garment bag, 1 set poor clothes, 1 set average clothes, 1 set trendy clothes, speed grooming kit, language manual, travel manual, regional maps, bug sweeper kit, cell phone, ballistic knife, Makarov PM, with 50 rounds, discreet holster and silencer), Bundle A (large briefcase and clothes carrier, 1 set average clothes, 1 set designer clothes, personalised tuxedo liner, cell phone, digital audio recorder and 1 commercial-grade memory chip, evidence kit, PDA), disguise kit, sodium pentothal (3 doses), paralytic poison (3 doses), flashlight, nerve drug (3 doses)

(References: Spycraft Espionage Handbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear, Fixer/Pointman Class Guide)

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