Lee, Jin

by G Littlejohn and Dave McAlister

Codename: None
Aliases: None
Nationality: Taiwanese
Gender: Male Handedness: Ambidextrous
Height: 5 ft. 7 in. Weight: 160 lbs.
Eyes: Brown Hair: Black
Place of Birth: Taiwan
Date of Birth: 1979.07.28
Distinguishing Characteristics: None.

BACKGROUND
Jin was born in Taiwan and had to learn the hard way of life living in constant fear of China. He was smart and fast and learned how to use those reflexes to survive. Being ambidextrous was a huge advantage for him, and his intellect won him scholarships. He was recognized as a leader right away and when the time came for him to give back to his country he did. Joining the National Security Bureau he was a natural to be nominated for a position on the new United Nations Intelligence Team.

LOW-LEVEL VERSION
Department: Damage Control
Class: Pointman
Level: 4
Strength: 12 Intelligence: 14
Dexterity: 15 Wisdom: 14
Constitution: 10 Charisma: 15

Vitality: 28 Wounds: 10

Defense: 17 (+2 class, +3 Dex, +2 department)
Initiative Bonus: +5 (+2 class, +3 Dex)
Speed: 30 ft.

Fort: +2 Ref: +5 Will: +6

Skills: Bluff +12*, Bureaucracy +8, Computers +6, Cultures +6, Diplomacy +10*, Disguise +10, Driver +6, Electronics +6, First Aid +6, Gather Information +7, Intimidate +7/+9*, Sense Motive +6, Spot +6
* threat range 19-20

Feats: Ambidexterity, Persuasive, Two-Weapon Fighting

Special: generous, versatility (computers, cultures, disguise, electronics, gather information, intimidate, spot), assistance (1/2 time), lead 1/session, tactics 1/session

Attacks: FN Five-seveN +5 (1d10+1, error 1, threat 20, range 25 ft., qualities AP, DS)

Gear: 2 FN Five-seveN, 100 rounds, 2 holsters, Command Post Bundle (hardshell electronics case, laptop computer (+2 power rating) with a/v feed, laser printer, portable fax, projector, signal tapper and global mapping software, first aid kit, photo development kit, fire extinguisher, universal power supply, 6 headset radios, police scanner, wall-size local map), average clothing, sunglasses, handcuffs

MID-LEVEL VERSION
Department: Damage Control
Class: Pointman
Level: 9
Strength: 12 Intelligence: 14
Dexterity: 15 Wisdom: 14
Constitution: 11 Charisma: 15

Vitality: 58 Wounds: 11

Defense: 20 (+4 class, +3 Dex, +3 department)
Initiative Bonus: +7 (+4 class, +3 Dex)
Speed: 30 ft.

Fort: +5 Ref: +8 Will: +9

Skills: Bluff +19*, Bureaucracy +8, Climb +6, Computers +6, Cultures +6, Diplomacy +16*, Disguise +16, Driver +6, Electronics +6, First Aid +6, Gather Information +12, Intimidate +13/+15*, Sense Motive +11, Spot +6, Tumble +7
* threat range 18-20

Feats: Advanced Skill Mastery (Persuasive), Ambidexterity, Career Operative, Persuasive, Two-Weapon Fighting

Special: generous, versatility (climb, computers, cultures, disguise, electronics, gather information, intimidate, spot, tumble), assistance (1/2 time), lead 4/session, tactics 2/session (+2 bonus), cross-class ability (uncanny dodge (Dex bonus to Def), evasion (no damage on save))

Attacks: FN Five-seveN +8 (1d10+1, error 1, threat 20, range 25 ft., qualities AP, DS)

Gear: 2 FN Five-seveN, 100 rounds, 2 holsters, Command Post Bundle (hardshell electronics case, laptop computer (+2 power rating) with a/v feed, laser printer, portable fax, projector, signal tapper and global mapping software, first aid kit, photo development kit, fire extinguisher, universal power supply, 6 headset radios, police scanner, wall-size local map), trendy clothing, sunglasses, handcuffs, PDA, disguise kit, evidence kit, 2 disposable cameras

HIGH-LEVEL VERSION
Department: Damage Control
Class: Pointman
Level: 14
Strength: 12 Intelligence: 14
Dexterity: 15 Wisdom: 14
Constitution: 12 Charisma: 15

Vitality: 102 Wounds: 12

Defense: 23 (+6 class, +3 Dex, +4 department)
Initiative Bonus: +9 (+6 class, +3 Dex)
Speed: 30 ft.

Fort: +7 Ref: +10 Will: +12

Skills: Bluff +26*, Bureaucracy +9, Climb +6, Computers +6, Cultures +6, Diplomacy +22*, Disguise +22, Driver +6, Electronics +6, First Aid +6, Gather Information +13, Intimidate +14/+16*, Sense Motive +12, Spot +6, Surveillance +7, Tumble +8
* threat range 17-20

Feats: Advanced Skill Mastery (Persuasive), Ambidexterity, Career Operative, Grand Skill Mastery (Persuasive), Persuasive, Two-Weapon Fighting

Special: generous, versatility (climb, computers, cultures, disguise, electronics, gather information, intimidate, spot, surveillance, tumble), assistance (1/4 time), lead 6/session, tactics 3/session (+2 bonus), cross-class ability (uncanny dodge (Dex bonus to Def), evasion (no damage on save), flawless search), serendipity 1/session, strategy 1/session

Attacks: FN Five-seveN +12 (1d10+1, error 1, threat 20, range 25 ft., qualities AP, DS)

Gear: 2 FN Five-seveN, 100 rounds, 2 holsters, Command Post Bundle (hardshell electronics case, laptop computer (+2 power rating) with a/v feed, laser printer, portable fax, projector, signal tapper and global mapping software, first aid kit, photo development kit, fire extinguisher, universal power supply, 6 headset radios, police scanner, wall-size local map), trendy clothing, sunglasses, handcuffs, PDA, disguise kit, evidence kit, 2 disposable cameras, 15 BP remaining

(References: Spycraft Espionage Handbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear, The Archer Foundation, Fixer/Pointman Class Guide)

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