Le Blaque, Dante

by G Littlejohn and Dave McAlister

Codename: None
Aliases: None
Nationality: French
Gender: Male Handedness: Right
Height: 5 ft. 8 in. Weight: 170 lbs.
Eyes: Brown Hair: Black
Place of Birth: Paris, France
Date of Birth: 1978.12.19
Distinguishing Characteristics: None

BACKGROUND
Born to a family of criminals that go way back. They took their jobs seriously and were not about getting anyone hurt. Dante looked forward to the day when he would be able to “contribute” to the family name.

It was at this time that the Le Blaque family ran out of luck and most of the family was put out of business by rivals who had no moral or ethical code. Dante’s father arranged for Dante to have an audition for a new client (DGSE). They loved his talents and he was brought into government service and his family became protected by the government.

Dante has been nominated to be a representative to the new United Nations Intelligence Team.

LOW-LEVEL VERSION
Department: D-0: The Home Office
Class: Fixer
Level: 4
Strength: 12 Intelligence: 12
Dexterity: 19 Wisdom: 12
Constitution: 12 Charisma: 12

Vitality: 27 Wounds: 12

Defense: 17 (+3 class, +4 Dex)
Initiative Bonus: +6 (+2 class, +4 Dex)
Speed: 30 ft.

Fort: +3 Ref: +8 Will: +2

Skills: Appraise +5, Balance +7, Bluff +5, Driver +7, Escape Artist +10*, Forgery +5, Hide +10*, Innuendo +4, Intimidate +4, Listen +6*, Move Silently +10*, Open Lock +10*, Search +7*, Sense Motive +4, Sleight of Hand +10*, Spot +6*, Surveillance +4, Tumble +7
* threat range 19-20

Feats: Alertness, Magician, Stealthy

Special: +2 department bonus to any action die roll, 3 cross-class skills become class skills (intimidate, sense motive, surveillance), dexterous, procure, evasion (no damage on save), sneak attack +1d6, uncanny dodge (Dex bonus to Defense)

Attacks: H&K USP 9mm P +7 (1d10+1, error 1, threat 20, range 25 ft., qualities DP)

Gear: H&K USP 9mm P, 50 rounds 9mm P, concealable holster mark II, appraisal kit, forgery kit, lockpicking kit, trendy clothing, cell phone, PDA, electric lockpick, swiss army knife

MID-LEVEL VERSIONDepartment: D-0: The Home Office
Class: Fixer
Level: 9
Strength: 12 Intelligence: 12
Dexterity: 20 Wisdom: 12
Constitution: 12 Charisma: 12

Vitality: 57 Wounds: 12

Defense: 22 (+7 class, +5 Dex)
Initiative Bonus: +9 (+4 class, +5 Dex)
Speed: 30 ft.

Fort: +5 Ref: +11 Will: +4

Skills: Appraise +7, Balance +10, Bluff +7, Computers +3, Driver +10, Escape Artist +15**, Forgery +7, Hide +15**, Innuendo +6, Intimidate +6, Listen +9*, Move Silently +15**, Open Lock +15**, Search +10*, Sense Motive +6, Sleight of Hand +14**, Spot +8*, Surveillance +6, Tumble +10
* threat range 19-20
** threat range 18-20

Feats: Advanced Skill Mastery (Magician), Advanced Skill Mastery (Stealthy), Alertness, Magician, Stealthy

Special: +3 department bonus to any action die roll, 4 cross-class skills become class skills (computers, intimidate, sense motive, surveillance), dexterous, procure, evasion (no damage on save), sneak attack +4d6, uncanny dodge (Dex bonus to Defense, can’t be flanked), skill mastery (escape artist, hide, listen, move silently, open lock, search, sleight of hand, spot)

Attacks: H&K USP 9mm P +11 (1d10+1, error 1, threat 20, range 25 ft., qualities DP)

Gear: H&K USP 9mm P, 50 rounds 9mm P, concealable holster mark II, appraisal kit, forgery kit, lockpicking kit, trendy clothing, cell phone, PDA, electric lockpick, swiss army knife, police scanner, lie detector (hand-held), binoculars, disposable camera

HIGH-LEVEL VERSIONDepartment: D-0: The Home Office
Class: Fixer
Level: 9
Strength: 12 Intelligence: 12
Dexterity: 21 Wisdom: 12
Constitution: 12 Charisma: 12

Vitality: 87 Wounds: 12

Defense: 26 (+11 class, +5 Dex)
Initiative Bonus: +11 (+6 class, +5 Dex)
Speed: 30 ft.

Fort: +7 Ref: +14 Will: +5

Skills: Appraise +9, Balance +12, Bluff +9, Computers +3, Driver +12, Escape Artist +18*, Forgery +9, Gather Information +3, Hide +18*, Innuendo +8, Intimidate +8, Listen +14*, Move Silently +18*, Open Lock +18*, Search +14*, Sense Motive +8, Sleight of Hand +16*, Spot +12*, Surveillance +8, Tumble +12
* threat range 18-20

Feats: Advanced Skill Mastery (Alertness), Advanced Skill Mastery (Magician), Advanced Skill Mastery (Stealthy), Alertness, Magician, Stealthy

Special: +4 department bonus to any action die roll, 5 cross-class skills become class skills (computers, gather information, intimidate, sense motive, surveillance), dexterous, procure, evasion (no damage on save, fail saves for 1/2), sneak attack +6d6, uncanny dodge (Dex bonus to Defense, can’t be flanked, +1 vs. traps), special (skill mastery (escape artist, hide, listen, move silently, open lock, search, sleight of hand, spot), master thief), defensive roll 1/session, wildcard gadget

Attacks: H&K USP 9mm P +16 (1d10+1, error 1, threat 20, range 25 ft., qualities DP)

Gear: H&K USP 9mm P, 50 rounds 9mm P, concealable holster mark II, appraisal kit, forgery kit, lockpicking kit, trendy clothing, cell phone, PDA, electric lockpick, swiss army knife, police scanner, lie detector (hand-held), binoculars, disposable camera, 14 BP remaining

(References: Spycraft Espionage Handbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear)

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