Ice Station Characters

by Matthew Reilly (character statistics by Dave McAlister, Maghook statistics by mouthymerc)

A change of pace for today’s character. Not one with three different sets of statistics, but three different characters with one set of statistics each. The following are all characters from Matthew Reilly’s Scarecrow novels and are used with the kind permission of Matthew Reilly. The statistics are “snap-shots” of the characters during the events of Ice Station. The official Matthew Reilly website can be found here.

Lieutenant Shane Schofield

Codename: Scarecrow
Nationality: American
Gender: Male
Height: 5 ft. 10 in.
Eyes: Blue
Hair: Black
Age: 32
Distinguishing Features: Vertical scars over eyes.

Leader of the Marine Reconnaissance Unit sent to Antarctica to investigate the discovery of a potential spacecraft. Former Marine pilot, shot down over Bosnia in late 1995. Taken prisoner by Bosnian Serb troops and tortured. During this torture, one particularly nasty Serb used a rusty razor blade to carve two straight, vertical lines down across Schofield’s eyes, blinding him. After Schofield’s rescue from Bosnia by a crack team of United States Marines, he was sent to Johns Hopkins Medical Centre where his eyesight was restored through laser surgery. But the scars remained, leaving him with the codename ‘Scarecrow’.

Lieutenant Shane Schofield, 5th-level Soldier/5th-level Tactician: CR 10. SZ M; v/wp 100/14; Init +11 (+8 class, +3 Dex); Spd 30 ft.; Def 18 (+5 class, +3 Dex); Atk: H&K MP5-N +12 (1d10+1); Face 1 square; Reach 1 square; SA None; SQ +1 to attack rolls when attacking during a Ready action, Accurate, Damage reduction 1/-, Armor Use +1, Wily, Stratagem (self), Tempo (surge), Ambush tactics, Break away (retreat), Soldier’s soldier (1 grade); SV Fort +7, Ref +9, Will +6; Str 12, Dex 16, Con 14, Int 13, Wis 14, Cha 10; Skills: Balance +9, Demolitions +3, Driver +11, Hide +5, Jump +7, Knowledge (Military History) +8, Listen +7, Pilot +5, Profession (Military) +11, Search +6, Sense Motive +7, Spot +13, Survival +5, Swim +4, Tumble +9, Use Rope +4. Feats: Acrobatic, Armor Proficiency (Light, Medium, and Heavy), Bullseye, Combat Instincts, Jump Up, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Sidestep, Surge of Speed, Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, and Tactical). Gear: H&K MP5-N, Sunglasses (mirrored), Night vision goggles, 38 BPs; Gadgets and Vehicles: Armalite MH-12 Maghook, 3 GPs.

Sergeant Gena Newman

Codename: Mother
Nationality: American
Gender: Female
Height: 6 ft. 4 in.
Eyes: Brown
Hair: Black (shaven)
Age: 34
Distinguishing Features: Fully shaven head

At six-foot-four and nearly 200 pounds, Mother Newman is a force to be reckoned with. She is a lean, mean fighting machine. Her codename, ‘Mother’, stems not from any maternal instincts. It is short for ‘motherf***er’. But she has a heart of gold, and she acts on more than one occasion as a sounding board for Schofield’s self-doubt. Oh, and what about that kiss!

Sergeant Gena Newman, 5th-level Soldier/3rd-level Grunt: CR 8. SZ M; v/wp 107/16; Init +8 (+6 class, +2 Dex); Spd 30 ft.; Def 16 (+2 Dex, +4 armor); Atk: H&K MP5-N +9 (1d10+1); Face 1 square; Reach 1 square; SA None; SQ +3 department bonus to education checks, Accurate, Damage reduction 1/-, Armor use +1, Hot-blooded, Alpha-strike, Overkill (+1d8, 1/session); SV Fort +9, Ref +6, Will +8; Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 12; Skills: Climb +7, Demolitions +5, Driver +6, First Aid +6, Intimidate +7, Jump +7, Profession (Military) +6, Spot +6, Survival +6, Swim +7. Feats: Armor Proficiency (Light, Medium, and Heavy), Coolness Under Fire, Endurance, Hard Core, Iron Will, Lay Down Fire, Machine Gun Basics, Point Blank Shot, Speed Trigger, Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, and Tactical). Gear: H&K MP5-N, Kevlar vest (and insert), Military helmet, 1 BP; Gadgets and Vehicles: Armalite MH-12 Maghook, 2 GPs.

Lance-Corporal Elizabeth “Libby” Gant

Codename: Fox
Nationality: American
Gender: Female
Height: 5 ft. 6 in.
Eyes: Blue
Hair: Blonde
Age: 26
Distinguishing Features: None

Intelligent and attractive, Libby Gant’s codename, Fox, find its origins in a compliment that was once bestowed upon her by an admiring male colleague. Compact and fit, athletic and smart, Gant hides only one thing behind her very impressive exterior-a hidden affection for Shane Schofield.

Lance-Corporal Elizabeth “Libby” Gant, 5th-level Soldier: CR 5. SZ M; v/wp 53/12; Init +6 (+4 class, +2 Dex); Spd 30 ft.; Def 16 (+2 Dex, +4 armor); Atk: H&K MP5-N +6 (1d10+1); Face 1 square; Reach 1 square; SA None; SQ +5 BP to each mission budget, Accurate, Damage reduction 1/-, Armor use +1; SV Fort +5, Ref +5, Will +2; Str 10, Dex 15, Con 12, Int 16, Wis 12, Cha 18; Skills: Balance, +10, Climb +4, Driver +10, First Aid +5, Jump +4, Spot +9, Survival +9, Swim +4, Tumble +10. Feats: Armor Proficiency (Light, Medium, and Heavy), Jump Up, The Look, Martial Arts, Rapid Shot, Snap Shot, Speed Trigger, Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle, and Tactical). Gear: H&K MP5-N, Kevlar vest (and insert), Military helmet, 43 BPs; Gadgets and Vehicles: Armalite MH-12 Maghook, 3 GPs.

Armalite MH-12 Maghook

The Maghook is a portable powered grappling hook for use in climbing. The head of the Maghook works as a normal grappling hook, but also has a high-powered magnet built in so it can be used on smooth metal surfaces as well. The Maghook looks like a small rifle with a grappling hook sticking out of the barrel. Fired like a rifle, it propels the grappling hook into the air where it will latch on with its hooks or the magnet. A small motor can then be activated to reel in the line. By hanging on to the Maghook, it will pull you up to the grappling head.

Gadget Point Cost: 3
Weight: 8 lbs.
Spot DC: 10 (obvious)
Mechanics: Treat it as a ranged touch attack when it is fired at an inanimate target. The Maghook has a maximum range of 150 feet and range increments of 30 feet. If it is fired at someone, it will do 1d6 subdual damage and is treated as a normal weapon against the targets defenses. The Maghook may be fired 50 times before a cartrige containing propellant and a battery must be replaced. A button on the Maghook folds up the hooks so that the head may be retracted. The Maghook allows for the full use of a character’s Climbing skill (as per the Climbing kit). Carrying capacity is 400 pounds.

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