Hit Locations and Aimed Shots

Written by Cowboy (CJ Tipton)

Simplified from my original hit location rules: when taking an aim action a character may increase their attack threat range by taking a penalty to hit equal to twice the threat range increase.

Any attack that does wound point damage should have the location of the hit determined on the table below. Following this, a Fortitude save (DC 10 + wounds taken) should be made to see if the location hit has been “crippled”. Failure indicates the area is crippled, apply the details of the injury listed with that hit location. The effects of a critical failure on the Fortitude save versus crippling are determined by the GC. Penalties are assessed as non-proficiency armor check penalties (Spycraft Espionage Handbook, p.109). Multiple “crippling” effects are cumulative, and are in addition to the basic penalties for being wounded.

1d100LocationEffect
1-2Top of the HeadSave at -2, -3 wounds per minute, -2 Int and Wis, -4 to all checks: stop drooling
3Left EyeSave at -4, -4 penalty, -2 wounds per minute, -2 Chr, no depth perception
4Right EyeSave at -3, -4 penalty, -2 wounds per minute, -2 Chr, no depth perception
5NoseSave at -4, -2 penalty, -2 wounds per minute, -2 to Chr
6JawSave at -2, -2 penalty, -1 wound per minute, -2 Chr, can’t eat solid food
7ThroatSave at -4, -4 penalty, -3 wounds per minute, can’t speak
8Left Shoulder-4 penalty (-1 permanent)
9-10Upper Left Arm-2 penalty, -2 wounds per minute
11Left Elbow-4 penalty (-1 permanent)
12-13Left Forearm-2 penalty, -2 wounds per minute
14Left Wrist-2 penalty (-1 permanent)
15Left Hand-2 penalty (-1 permanent), release any held items
16Finger-1 permanent penalty, release any held items
17Thumb-2 penalty (-1 permanent), release any held items
18Right Shoulder-4 penalty (-1 permanent)
19-20Upper Right Arm-2 penalty, -2 wounds per minute
21Right Elbow-4 penalty (-1 permanent)
22-23Right Forearm-2 penalty, -2 wounds per minute
24Right Wrist-2 penalty (-1 permanent)
25Right Hand-2 penalty (-1 permanent), release any held items
26Finger-1 permanent penalty, release any held items
27Thumb-2 penalty (-1 permanent), release any held items
28-47ChestSave at -2, -4 penalty, -3 wounds per minutes
48-62AbdomenSave at -4, halve movement, -6 penalty, -3 wounds per minute
63-66GroinSave at -4, halve movement, -6 penalty, -3 wounds per minute, fall down
67-70Left HipHalve movement, -4 penalty (-1 permanent), fall down
71-75Left ThighHalve movement, -2 penalty, -2 wounds per minute
76Left KneeHalve movement, -4 penalty (-1 permanent), fall down
77-80Left CalfHalve movement, -2 penalty, -2 wounds per minute
81Left AnkleHalve movement, -4 penalty (-1 permanent), fall down
82-83Left FootHalve movement, -4 penalty (-1 permanent), fall down
84-87Right HipHalve movement, -4 penalty (-1 permanent), fall down
88-92Right ThighHalve movement, -2 penalty, -2 wounds per minute
93Right KneeHalve movement, -4 penalty (-1 permanent), fall down
94-97Right CalfHalve movement, -2 penalty, -2 wounds per minute
98Left AnkleHalve movement, -4 penalty (-1 permanent), fall down
99-100Right FootHalve movement, -4 penalty (-1 permanent), fall down

The structure of the table above was taken from Palladium’s Recon RPG, originally available as a free download from their website.

Leave a Reply