Hit Locations and Aimed Shots

Written by Cowboy (CJ Tipton)

Simplified from my original hit location rules: when taking an aim action a character may increase their attack threat range by taking a penalty to hit equal to twice the threat range increase.

Any attack that does wound point damage should have the location of the hit determined on the table below. Following this, a Fortitude save (DC 10 + wounds taken) should be made to see if the location hit has been “crippled”. Failure indicates the area is crippled, apply the details of the injury listed with that hit location. The effects of a critical failure on the Fortitude save versus crippling are determined by the GC. Penalties are assessed as non-proficiency armor check penalties (Spycraft Espionage Handbook, p.109). Multiple “crippling” effects are cumulative, and are in addition to the basic penalties for being wounded.

1d100 Location Effect
1-2 Top of the Head Save at -2, -3 wounds per minute, -2 Int and Wis, -4 to all checks: stop drooling
3 Left Eye Save at -4, -4 penalty, -2 wounds per minute, -2 Chr, no depth perception
4 Right Eye Save at -3, -4 penalty, -2 wounds per minute, -2 Chr, no depth perception
5 Nose Save at -4, -2 penalty, -2 wounds per minute, -2 to Chr
6 Jaw Save at -2, -2 penalty, -1 wound per minute, -2 Chr, can’t eat solid food
7 Throat Save at -4, -4 penalty, -3 wounds per minute, can’t speak
8 Left Shoulder -4 penalty (-1 permanent)
9-10 Upper Left Arm -2 penalty, -2 wounds per minute
11 Left Elbow -4 penalty (-1 permanent)
12-13 Left Forearm -2 penalty, -2 wounds per minute
14 Left Wrist -2 penalty (-1 permanent)
15 Left Hand -2 penalty (-1 permanent), release any held items
16 Finger -1 permanent penalty, release any held items
17 Thumb -2 penalty (-1 permanent), release any held items
18 Right Shoulder -4 penalty (-1 permanent)
19-20 Upper Right Arm -2 penalty, -2 wounds per minute
21 Right Elbow -4 penalty (-1 permanent)
22-23 Right Forearm -2 penalty, -2 wounds per minute
24 Right Wrist -2 penalty (-1 permanent)
25 Right Hand -2 penalty (-1 permanent), release any held items
26 Finger -1 permanent penalty, release any held items
27 Thumb -2 penalty (-1 permanent), release any held items
28-47 Chest Save at -2, -4 penalty, -3 wounds per minutes
48-62 Abdomen Save at -4, halve movement, -6 penalty, -3 wounds per minute
63-66 Groin Save at -4, halve movement, -6 penalty, -3 wounds per minute, fall down
67-70 Left Hip Halve movement, -4 penalty (-1 permanent), fall down
71-75 Left Thigh Halve movement, -2 penalty, -2 wounds per minute
76 Left Knee Halve movement, -4 penalty (-1 permanent), fall down
77-80 Left Calf Halve movement, -2 penalty, -2 wounds per minute
81 Left Ankle Halve movement, -4 penalty (-1 permanent), fall down
82-83 Left Foot Halve movement, -4 penalty (-1 permanent), fall down
84-87 Right Hip Halve movement, -4 penalty (-1 permanent), fall down
88-92 Right Thigh Halve movement, -2 penalty, -2 wounds per minute
93 Right Knee Halve movement, -4 penalty (-1 permanent), fall down
94-97 Right Calf Halve movement, -2 penalty, -2 wounds per minute
98 Left Ankle Halve movement, -4 penalty (-1 permanent), fall down
99-100 Right Foot Halve movement, -4 penalty (-1 permanent), fall down

The structure of the table above was taken from Palladium’s Recon RPG, originally available as a free download from their website.

Leave a comment

Leave a Reply