Davey, Alison
by Dave McAlister
Codename: Freefall
Aliases: Ali
Nationality: Australian
Gender: Female Handedness: Right
Height: 5 ft. 6 in. Weight: 140 lbs.
Eyes: Brown Hair: Brown
Place of Birth: Perth, Australia
Date of Birth: 1979.10.04
Distinguishing Characteristics: Very long hair.
BACKGROUND
Alison Davey has always had a keen interest in extreme sports, but it wasn’t until she decided to parachute from a plane for charity, that she received her first taste of it. That jump lead to many more and, before long, Alison had found that base jumping was even more thrilling. During those early years, Alison formed a close friendship with other base jumpers from Perth and the surrounding area. The leader of this, small, group was Barnaby “Barney” George, a small-time thief and con-artist. Barney was hired to break into the offices of a law firm and steal some documents. The problem was that these particular offices were on the 18th floor of a downtown skyscraper. Without telling his group the exact details, Barney arranged it so that they would parachute onto the roof and then base jump into the city proper. Given that the group had attempted jumps like this before, none of them felt that there was anything untoward with this plan. Of course, Barney hadn’t told them that, he would parachute down first, steal the documents and then complete the base jump last. Unfortunately, Barney’s roof landing went wrong and he broke his leg. Landing next, Alison went to his aid. Rather than fail to complete the job for which he was hired, Barney confided in Alison and asked her to steal the documents. A little apprehensive, Alison did as she was asked and helped Barney to complete the base jump to escape the building.
Once word got back to the “hirers”, Alison was called upon and offered more work. For the past couple of years, she has travelled the world stealing, or acquiring as he likes to call it, anything and everything. Her codename is on file at the majority of law enforcement agencies worldwide, but none have yet been able to put a face, or real name, to it.
LOW-LEVEL VERSION
Department: Thrill Seeker
Class: Fixer
Level: 4
Strength: 10 Intelligence: 16
Dexterity: 18 Wisdom: 12
Constitution: 10 Charisma: 15
Vitality: 23 Wounds: 10
Defense: 17 (+3 class, +4 Dex)
Initiative Bonus: +6 (+2 class, +4 Dex)
Speed: 30 ft.
Fort: +2 Ref: +8 Will: +2
Skills: Appraise +12*, Balance +13*, Climb +7, Driver +11, Forgery +12*, Gather Information +7.5*, Jump +9*, Open Lock +11, Sport (Base Jumping) +13, Sport (Parachuting) +7, Tumble +13*
* threat range 19-20
Feats: Acrobatic, Master Fence, Traceless
Special: +2 department bonus to the result of all action dice rolls, dexterous, procure, evasion (no damage on save), sneak attack +1d6, uncanny dodge (Dex bonus to Defense)
Attacks: Colt M1911A1 .45 ACP +7 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD)
Gear: Colt M1911A1 .45 ACP, holster, 40 rounds, average clothes, fatigues (black jumpsuit), parachute, snoop spray, night vision goggles, lockpicking kit, climbing kit, swiss army knife, cell phone
MID-LEVEL VERSION
Department: Thrill Seeker
Class: Fixer/Cat Burglar
Level: 5/4
Strength: 10 Intelligence: 16
Dexterity: 18 Wisdom: 12
Constitution: 10 Charisma: 16
Vitality: 43 Wounds: 10
Defense: 21 (+7 class, +4 Dex)
Initiative Bonus: +8 (+4 class, +4 Dex)
Speed: 30 ft.
Fort: +4 Ref: +12 Will: +3
Skills: Appraise +15*, Balance +16*, Climb +9, Driver +13, Forgery +14*, Gather Information +9*, Hide +8, Jump +12*, Move Silently +8, Open Lock +13, Sport (Base Jumping) +16, Sport (Parachuting) +10, Tumble +16*
* threat range 18-20
Feats: Acrobatic, Advanced Skill Mastery (Acrobatic), Advanced Skill Mastery (Master Fence), Break Fall, Master Fence, Traceless
Special: +3 department bonus to the result of all action dice rolls, dexterous, procure, evasion (no damage on save), sneak attack +2d6, uncanny dodge (Dex bonus to Defense), nimble, case (scout), honor among thieves +1, go to ground (hiding), improvise tools
Attacks: Colt M1911A1 .45 ACP +9 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD) or Knife +5 (1d4, error 1, threat 20, range 5 ft.)
Gear: Colt M1911A1 .45 ACP, holster, 40 rounds, trendy clothes, fatigues (black jumpsuit), parachute, snoop spray, night vision goggles, appraisal kit, swiss army knife, cell phone, PDA, police scanner, electronic lockpick
HIGH-LEVEL VERSION
Department: Thrill Seeker
Class: Fixer/Cat Burglar
Level: 5/9
Strength: 10 Intelligence: 16
Dexterity: 19 Wisdom: 12
Constitution: 10 Charisma: 16
Vitality: 68 Wounds: 10
Defense: 25 (+11 class, +4 Dex)
Initiative Bonus: +11 (+7 class, +4 Dex)
Speed: 30 ft.
Fort: +6 Ref: +14 Will: +5
Skills: Appraise +20*, Balance +21*, Climb +14, Driver +18, Forgery +14*, Gather Information +9*, Hide +13, Jump +17*, Move Silently +13, Open Lock +18, Sport (Base Jumping) +22, Sport (Parachuting) +16, Tumble +21*
* threat range 18-20
Feats: Acrobatic, Advanced Skill Mastery (Acrobatic), Advanced Skill Mastery (Master Fence), Break Fall, Hidden Run, Improved Equilibrium, Master Fence, Moving Target, Spiderwalk, Traceless
Special: +4 department bonus to the result of all action dice rolls, dexterous, procure, evasion (no damage on save), sneak attack +2d6, uncanny dodge (Dex bonus to Defense), nimble, case (scout, foil, penetrate), honor among thieves +2, go to ground (hiding, chases), improvise tools, “do I want to know?”, sucker punch
Attacks: Colt M1911A1 .45 ACP +11 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD) or Knife +7 (1d4, error 1, threat 20, range 5 ft.)
Gear: Colt M1911A1 .45 ACP, holster, 40 rounds, trendy clothes, fatigues (black jumpsuit), parachute, snoop spray, night vision goggles, appraisal kit, swiss army knife, cell phone, PDA, police scanner, electronic lockpick, thermal imager
(References: Spycraft Espionage Handbook, Shadowforce Archer Worldbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear, Fixer/Pointman Class Guide)