Almanderez, Jamie

by Chris Gunning and Dave McAlister

Codename: Darkmist
Aliases: Jorge Rodriguez, James Alexander
Nationality: Mexican
Gender: Male Handedness: Right
Height: 5 ft. 9 in. Weight: 156 lbs.
Eyes: Brown Hair: Black
Place of Birth: Mexico D.F., Mexico
Date of Birth: 1976.07.29
Distinguishing Characteristics: Jamie normally sports a short pony-tail.

BACKGROUND
Jamie grew up among the squalor of the truly poor in Mexico. His house was one of many set up in tenement-like housing in the dumps and refuse of the huge city. However, for a young Jamie the area was a vast playground, one for him to constantly explore and discover. At a young age Jamie began to experiment with the trash laying around seeing what different concoctions and combinations would produce.

As he grew up, his fascination with rudimentary chemistry never abated. Though he never received an education above grade school, Jamie became well known as a capable chemist and became involved with the only business that would utilize his interest – producing narcotics. Though he loathed the people he had to work with, Jamie was legitimately interested in the technical processes involved.

Over a few years Jamie could no longer justify his association with the drug factory and left in the night. He knew he would be followed and ran as fast and as far as he could, eventually arriving in Tijuana. There, while looking for work, Jamie had a chance meeting with an agent on a mission in need of some untraceable explosives. Jamie was more than happy to help once he figured out that his talents would not be used in association with narcotics nor reveal his location to his former employers. A week later Jamie was approached and offered a more formal education with the explosive and chemical experts within the agency. He jumped at the chance and has been an enthusiastic member of the group ever since.

Jamie is quite adept with explosives and more than willing to test his ideas in the field alongside more seasoned agents. He is an eager learner and well versed in the intricacies of street life. The hisghest leaders of the agency have earmarked Jamie’s file for early promotion and an accelerated training regimen and are interested in teaming him with a stable agency cadre to give him so more field experience. Though a generally likeable fellow, Jamie continually distances himself from any ops that might involve narcotics – afraid that his old contacts might become aware of his continued existence.

LOW-LEVEL VERSION
Department: “The Basement”
Class: Fixer
Level: 4
Strength: 12 Intelligence: 17
Dexterity: 16 Wisdom: 14
Constitution: 12 Charisma: 10

Vitality: 27 Wounds: 12

Defense: 16 (+3 class, +3 Dex)
Initiative Bonus: +5 (+2 class, +3 Dex)
Speed: 30 ft.

Fort: +2 Ref: +7 Will: +5

Skills: Appraise +10, Bluff +7, Demolitions +11, Driver +10, Electronics +10, Hide +12*, Knowledge (Chemistry) +10, Listen +9, Move Silently +12*, Search +10, Sleight of Hand +10, Spot +9
* threat range 19-20

Feats: Explosive Basics, Stealthy, Talented (Demolitions)

Special: dexterous, procure, evasion (no damage on save), sneak attack +1d6, uncanny dodge (Dex bonus to Defense)

Attacks: Colt M1911A1 .45 ACP +6 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD)

Gear: Colt M1911A1 .45 ACP, 40 rounds, holster, EOD Bundle (heavy locking carrying case, 1 set fatigues, bomb squad suit, bomb blanket (1 level), fiberscope, 2 bomb disposal kits), bomb sniffer, electronics kit, 1 set average clothing, cell phone, PDA, leatherman

MID-LEVEL VERSION
Department: “The Basement”
Class: Fixer/Saboteur
Level: 5/4
Strength: 12 Intelligence: 18
Dexterity: 16 Wisdom: 14
Constitution: 12 Charisma: 10

Vitality: 55 Wounds: 12

Defense: 20 (+7 class, +3 Dex)
Initiative Bonus: +7 (+4 class, +3 Dex)
Speed: 40 ft.

Fort: +4 Ref: +9 Will: +7

Skills: Appraise +16, Bluff +8, Concentration +5, Demolitions +17, Driver +15, Electronics +16, Hide +18*, Knowledge (Chemistry) +16, Listen +14, Mechanics +7, Move Silently +18*, Search +16, Sleight of Hand +11, Spot +14
* threat range 18-20

Feats: Explosive Basics, Increased Speed, Run, Stealthy, Talented (Demolitions)

Special: dexterous, procure, evasion (no damage on save), sneak attack +2d6, uncanny dodge (Dex bonus to Defense), anti-tampering, demolition man (false start, mastery), “if you see me running…”, chain reaction, like a whisper (advanced)

Attacks: Colt M1911A1 .45 ACP +9 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD)

Gear: Colt M1911A1 .45 ACP, 40 rounds, holster, EOD Bundle (heavy locking carrying case, 1 set fatigues, bomb squad suit, bomb blanket (1 level), fiberscope, 2 bomb disposal kits), bomb sniffer, electronics kit, 1 set average clothing, cell phone, PDA, leatherman, bomb sweep detonator, GPS receiver

HIGH-LEVEL VERSION
Department: “The Basement”
Class: Fixer/Saboteur
Level: 5/9
Strength: 12 Intelligence: 19
Dexterity: 16 Wisdom: 14
Constitution: 12 Charisma: 10

Vitality: 55 Wounds: 12

Defense: 25 (+12 class, +3 Dex)
Initiative Bonus: +11 (+8 class, +3 Dex)
Speed: 40 ft.

Fort: +6 Ref: +11 Will: +10

Skills: Appraise +21, Bluff +8, Concentration +10, Demolitions +21, Driver +20, Electronics +21, Hide +24*, Knowledge (Chemistry) +21, Listen +19, Mechanics +12, Move Silently +24*, Search +21, Sleight of Hand +11, Spot +19
* threat range 17-20

Feats: Explosive Basics, Increased Speed, Mobility, Run, Stealthy, Talented (Demolitions)

Special: dexterous, procure, evasion (no damage on save), sneak attack +2d6, uncanny dodge (Dex bonus to Defense), anti-tampering, demolition man (false start, mastery, improvise, supremacy, quick use), “if you see me running…”, chain reaction, like a whisper (advanced, grand), cookbook, “…try to keep up!”, rock steady

Attacks: Colt M1911A1 .45 ACP +12 (1d12, error 0, threat 19-20, range 25 ft., qualities RG, TD)

Gear: Colt M1911A1 .45 ACP, 100 rounds, holster, EOD Bundle (heavy locking carrying case, 1 set fatigues, bomb squad suit, bomb blanket (1 level), fiberscope, 2 bomb disposal kits), bomb sniffer, electronics kit, 1 set average clothing, cell phone, PDA, leatherman, bomb sweep detonator, GPS receiver, demolitions kit (3 lbs.)

(References: Spycraft Espionage Handbook, Modern Arms Guide, Modern Arms Guide, Chapter 9: Other Gear)

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