Zimmer, Reece

by Jim Miller

STR 64
REF 56
INT 50
WIL 50
CON 61
MOV 57
DEX 50

Sex: Male
Race: White
Nationality: American
Native Language: English
Age: 41
Psychological Profile: Unknown!
Advantages: Acute Vision (1), Contact – Roxy, Orion Headquarters Access (2), Toughness (3)
Disadvantages: Ego Signature – unique, custom-made ring stamps imprint of American Eagle in the flesh of the person he punches (2), Phobia – fear of being trapped or locked in small places (was imprisoned as POW in ‘tiger cages’) (1), Sense of Duty (3)
Skills: Basic Firearms (0), Basic Heavy Weapons (0), Basic Melee (0), Boxing – Blind-Fighting, Attack/Defend, Multiple Attacks (5), Club/Axe/Blackjack (0), Driving/Automobile (1), Driving/Motorcycle (0), Grenade (1), Parachuting (1), Pistol (2)

Background: Zimmer has a military background with US forces. At the epitome of his military career, he rose to the rank of Captain in the secretive Delta Force (Airborne). Here, he was trained primarily in anti-terrorist tactics and techniques, and specialized in hostage rescue and extraction. The Cap is now “retired” and runs a little “bar” in Trenton NJ. This serves as a safe house for Orion Operatives. He is known to take several “vacations” a year and is known to travel to quite exotic locations on the spur of the moment. Zimmer is a large, well built man, about 6 ft 7 inches and 285 lbs. He is now 41 years old, and so has lost some of the “edge” he had in his youth, but is still an imposing physical specimen, much more than the average man wants to deal with. His hand to hand pugilistic skills are his most refined asset. For a time, the service thought to groom him for Olympic competition in boxing, but decided to keep him in the field where his leadership, skills, and physical attributes were sorely needed. So, while Zimmer has never won an official boxing title, his performance in “unsanctioned” bouts are legendary throughout the US Armed Forces. In his younger days, Zimmer was involved in a secret US operation to rescue hostages, Operation Eagle Claw. It was a large, involved, dangerous operation and due to mecanical failure, lack of training, and a bit of nasty weather thrown in by mother nature, it failed. Zimmer was stricken! His beloved Delta Force had failed! He was not accustumed to failure. He went over and over the operation in his mind. He would learn from his mistakes. From their mistakes. From out of this, he has derived his own person slogan, “Planning, plus Training, plus Execution, plus Guts, equal Glory!” He is not known for being the sharpest leader, but one of the most successful. He is certainly meticulous, persevering, and thinks quickly on his feet. To go with his slogan, he commisioned the manufacture of his own personalized ring. Upon it, a US Eagle is depicted swooping in for the kill. Its talons are thrown forward, closing around an initial in each claw – R.Z. Above the eagle are the letters USOEC. When Zimmer scores a direct hit in hand to hand, the opponent is marred with an imprint from this ring. When Zimmer is ordered from superiors, “No calling cards, Zimmer! The eagle had better NOT LAND on this mission!” he turns the eagle in to the palm side of his hand so that it will not leave evidences of his handiwork. Captain Zimmer will lead, if called to do so, but he prefers not to at this stage in his life. If another is leading, he will precisely follow orders, unless doing so seems totally stupid, or supremely unethical. Zimmer is always loyal to party members, unless they have proven to him that his loyalty is not deserved. He will not leave another behind. Zimmer is not currently married. He is a widower, losing his wife, Kathlene, to inoperable brain cancer eight years ago. The wound is lessoned, after the passage of time, and he could see himself being involved in a relationship again, if the right woman came along. He has no children. He is married to his “bar”, and to Orion.

Walker, John

by Chris Crawshaw

STR 44
REF 73
INT 68
WIL 48
CON 42
MOV 59
DEX 71

Sex: Male
Race: White
Nationality: American
Native Language: English and German
Age: 36
Agent Number: 529P
Psychological Profile: Cruelty – Some, Sanity – Total, Passion – High, Loyalty – Some, Selfishness – Some, Piety – None
Advantages: Acting Ability (2), Bilingual Background (2), Fearlessness (2), Toughness (4), Contacts – Jerry Goodner (an Orion operative in Australia) (1), Sixth Sense (1)
Disadvantages: Addiction – Cigars (2), Deep Sleeper (2), Ego Signature – Pseudonyms always brands of Whiskey (2), Enemy – Hiroshima (4), Lost Dependant – Father MIA (3)
Skills: Acting (0), Aircraft Mechanic (0), Basic Firearms (0), Basic Mechanic (0), Basic Melee (0), Basic Tool Use (0), Climbing (0), Concealment (0), Disguise (0), Driving/Automobile (2), Driving/Motorcycle (0), Driving/Truck (0), Knife (1), Knife Throwing (0), Language – Polish (0), Missile (Air-to-Air) (0), Parachuting (0), Pilot/1-Engine (0), Pilot/Multi-Engine (0), Pilot/Jet (0), Pilot/Multi-Engine Jet (0), Pilot/Helicopter (2), Pilot/Large Helicopter (0), Pistol (2), Stealth (0), Submachine Gun (0), Swimming (0), Tae Kwon Do (martial arts) – Blind Fighting & Stun (2)

Background: On 03 January 1964, John ‘Whiskey’ Walker was born in a USAF hospital near Bruggen, Germany. His father, Mitchell Walker, was a helicopter pilot in the USAF and his mother, Ingrid Walker, was a local civilian. John’s early childhood was spent in Germany and was relatively uneventful. He started his schooling with a mixture of American and German children and, with a little help from his mother, was soon fluent in English and German. Shortly after John’s 5th birthday his father was posted back to the USA, taking his family with him. John quickly adjusted to his new life in America. As a 7th birthday present, John’s father took him for his first flight in a helicopter. It was then that John first decided that he wanted to follow in his father’s footsteps. Two months later his father was sent out to Vietnam. This was a difficult time for John’s mother. She felt alone in a foreign land, bringing up her young son on her own and unable to get any support from her family. She felt very bitter towards the USAF as she blamed them for her situation. John had a hard time simply because he missed his father. Whenever he saw a helicopter on a news report, he would imagine his father was the pilot.

From a very early age, John had displayed a natural talent on the stage. He had starred in a number of school productions, often in the lead role. His mother encouraged him to pursue his interest in acting, hoping he would forget about wanting to be a pilot. In January 1973, it was announced that the US had signed a cease-fire and all US troops would be out of Vietnam by March. John eagerly awaited his fathers return. One morning in early March, a large black car, driven by a man in uniform, pulled up outside John’s house. He rushed to the door expecting it to be his father. As he flung the door open, he was greeted by a large solemn looking General who told John he had come with news of his father. The General told John and his mother that John’s father had flown out to retrieve one of the last units of US soldiers still in the field. He had radioed in to report engine trouble and he was making a forced landing. A rescue party had been sent to the co-ordinates given to them by Capt. Walker but when they got there, all they found was the helicopter stripped of all it’s equipment and no sign of the crew. Search parties had been sent out but to no avail. The general had come to tell John and his mother that Captain Walker had been officially declared missing in action.

Over the following years, John never gave up hope of seeing his father again. John’s mother was even more adamant that he would not follow in his father’s footsteps. To keep his mother happy, John put all his energy into pursuing his acting career. In his early teens, he appeared in a number of commercials and had a few walk on parts in daytime soaps and sitcoms. When John left school he managed to get a place at UCLA where he studied different acting methods. When John was 20, he received news that his mother had been taken ill. He rushed home to be with her. She passed away in her sleep a few days later. After all his mother’s affairs had been taken care of, John dropped out of UCLA and joined the USAF. He had never forgotten his wish to fly but had not wanted to upset his mother. John proved to be an exceptionally gifted pilot, graduating top of his class at flight school. It was during flight school that John got involved in gambling. It wasn’t a problem at first but he gradually got more involved and his debts began to accumulate. It was over the poker tables that John found his liking for cigars.

John quickly rose through the ranks, making Major by his 27th birthday. On promotion to Major he was seconded to Task Force 160 ‘The Night Stalkers’. He flew some very dangerous missions, both dropping off and picking up Green Berets and Delta Force units in extremely hostile areas. John’s reputation quickly spread through the Green Berets and Delta Force as the man to get you out of the fire. John’s gambling was becoming a real problem and in 1994, after several verbal and written warnings, he was asked to leave the USAF. Getting kicked out made John realise the extent of his problem as he thought he would never fly again. Orion had heard his reputation and approached him with an offer, fly for us and we will provide professional help with your problem. John leapt at the chance to fly again but asked one favour of Orion, could they use their resources to find any news of his father?

John’s flying skills quickly gained him an excellent reputation within Orion. He is known for getting the job done and keeping his head in stressful situations. His occasional disregard for authority figures has been commented on but is generally ignored as his exceptional ability as a pilot, skill as an actor and numerous successes in the field have made him an indispensable asset to Orion. This reputation was slightly tarnished by the Australia incident, but he is quickly making amends. John also comes up with a lot of ideas for new gadgets and equipment. He doesn’t design or build them but his input is well received within the Ganymede Bureau.

Wright, Charlton ‘Charlie’ J

by Unknown

STR 56
REF 78
INT 56
WIL 32
CON 50
MOV 88
DEX 68

Sex: Male
Race: African American
Nationality: American
Native Language: English
Age: 29
Psychological Profile: Cruelty – Low, Sanity – Some, Passion – High, Loyalty – High, Selfishness – Some, Piety – Some
Advantages: Artistic Ability (2), Athletic Ability (2), Empathy (2)
Disadvantages: Dependant – mother in NYC (2), Enemy – Beardsley, UK “Dealer” (2), Moral Qualms – stealing from the poor/innocent… Justice (2)
Skills: Acting (0), Basic Liberal Arts (0), Basic Melee (0), Climbing (0), Drive – Automobile (0), Fine Arts (0), French (1), Lockpicking (0), Oriental Martial Arts – Jeet Kune Do (0), Safecracking (0), Social Chamelion (0), Stealth (0)

Background: Charlton “Charlie” J. Wright was born in 1973 into a working class family in Harlem, NYC. Charlie or CJ (as he only allows his friends to call him) never knew his father, Jared, as he was killed in Vietnam. His mother, Violet, somehow managed to raise her family of four (Jared Jr. “JJ”, Charlene, Rose, and CJ, from oldest to youngest) on her salary working as the PR representative for the Guggenheim Museum in NYC. Violet instilled a strong love of the arts in all of her children, but especially in CJ who was always fascinated by the works of the masters. Additionally, Violet Wright made a point of impressing on her children the idea of right and wrong; and that with so much poverty the decadence of the rich did was wrong. It is almost certain that she did not intend for that to be a justification for “thieving” from the rich, as she calls it. However, growing up in a poorer neighborhood, CJ, got to know about all about “thieving” via daily exposure to both petty and organized crime. As a minor, he had his fair share of run-ins with the law… mostly for Mercedes break-ins and burglaries in the uptown apartments of the wealthy. On his 18th birthday, his mother made him promise to stop “any activities which could jeopardize his future”. As a result of growing up amongst crime and running from alternately thugs, gangs, and the police, CJ developed into quite a versatile sprinter. After High School, CJ won a dual scholarship to the NYU Sorbonne (the famous French art school) for sprinting and art. While studying Art, CJ discovered that it was hard to sell his paintings in either, regardless of their obvious quality and his natural talent. At the same time, he discovered the NYC/Paris black markets that dealt with stolen art works and high-priced jewelry. At some point, he met Pierre DeLaCroix, a practiced Cat Burglar, Con man and Art Thief. Under the tutelage of DeLaCroix, CJ quit Art School and began refining the skills he learned on the streets of Harlem and using them to go after the really “big-ticket items”. Two years ago, DeLaCroix booked a job with a beautiful Japanese woman by the name of Ms. Ayako Matumoto.Unbeknownst to them at the time, Ayako was a Web Operative. She hired DeLaCroix and CJ to steal a briefcase from the safe (in NYC) of wealthy British Art Dealer, Dr. Phillip Beardsley. Actually, “The Doctor” (as he is known) is a freelance dealer of many things. To this day, whenever possible, Beardsley makes his life difficult. As they say, curiosity killed the cat… after acquiring the case DeLaCroix and CJ looked in the case and discovered that it contained US missile secrets. They hid the case and planned to meet up later to decide what to do. Instead, DeLaCroix panicked and left the country for Europe (with the case). Matumoto went after CJ and hit his brother, JJ instead. Eventually, she caught up with DeLaCroix in London and acquired the case. CJ, using his connections in NYC, tracked Matumoto to London and was about extract some vengeance when he was recruited by Orion…

Watson, Robert

by John Black

STR 65
REF 65
INT 61
WIL 34
CON 50
MOV 65
DEX 63

Sex: Male
Race: White
Nationality: Australian
Native Language: English
Age: 31
Agent Number: Redison (Red) 4
Psychological Profile: Cruelty – Some, Loyalty – Some, Passion – Total, Piety – None, Sanity – High, Selfishness – High
Advantages: Animal Friendship (1), Fearlessness (2), Hand-Eye Co-ordination (3)
Disadvantages: Addiction (2), Ego Signature (2), Enemy (2), Gambling (2)
Skills: Basic Firearms (0), Basic Mechanic (3), Basic Tool Use (0), Concealment (0), Driving/Automobile (4), Hand Grenade (0), Pistol (0), Rifle (2), Stealth (0), Sub-machine Gun (0)

Background: Born in 1969 in Darwin, Australia and named Robert Waterman, Red is 6′ tall with blonde hair and blue eyes. He learned to drive on Kakadu National Park aged 7 and by the age of 16 was racing at local dirt tracks and winning. His career progressed slowly until he hit the big time in NASCAR in the US. Gambling and drinking led to trouble with the Mafia to whom he owed $250,000 after crashing a race he was supposed to win. Just previous to this he was scouted by Orion, they saw the lever that could be used to tame Red and paid off his gambling debt. However, the threat of death still hangs over Red, the Mafia, like elephants, do not forget. Red largely has his drinking under control but chain smokes now instead. His gambling too no longer controls his life, but he still loves a flutter. Recently Redison has developed an ego signature, a small calling card with a picture of a NASCAR in black on one side and a red four on the reverse. Day to day Red lives, works and plays as Robert Watson, a racing driver. He drives for the Pontiac/BASF team as their number 2 driver and test driver, where his aptitude for anything mechanical is almost as good as his skill at driving. Red lives in a small basement apartment in Chicago with 2 cats, and has a woman that looks after the house for him when he is on the road. When travelling, Red stays in low key hotels or B&B where he enjoys the personal touch. His psychological profile lists him as having some cruelty, he is not afraid to run people off the road and will consider shooting rather than taking prisoners. His loyalty is shaky except to himself when it is total, he is sane and thinks clearly and hard about things he is involved in, like many at the turn of the century, he is irreligious. Since working for Orion, Red has been trained in firearms and has shown aptitude for snipping and is following a career in that direction, learning concealment and stealth. His favourite weapons are the H&K MP5, .38 special and H&K G3 rifle. He loves grenades and will use them whenever he can.

Stickle, Luther

by Chris Crawshaw

Based upon the character from the Mission: Impossible film series

STR 69
REF 58
INT 78
WIL 33
CON 65
MOV 64
DEX 68

Sex: Male
Race: African-American
Nationality: American
Native Language: English
Age: 28
Agent Number: 249C
Psychological Profile: Cruelty – Low, Loyalty – Some, Passion – High, Piety – Low, Sanity – Total, Selfishness – Some
Advantages: Computer Aptitude (3)
Disadvantages: Addiction – Hacking (2), Disavowed (3)
Skills: Artificial Intelligence (1), Basic Firearms (0), Basic Melee (0), Basic Science (0), Computer Programming (4), Computer Technician (4), Electronics (5), Gleaning (3), Pistol (1), Security Systems (3), Surveillance (3)

Background: A naturally gifted and accomplished computer programmer and technician, Luther Stickle did a lot of work developing Orion’s major computer systems. As a gifted hacker, his main contribution was the counter intrusion measures for the Orion Global Network (OGN). It is believed that he was responsible for a compromise of the NATO Ghost Com secure network. This resulted in an instant disavowed status. His change in status has led to a loss of confidence in the OGN and the consequent replacement of his counter intrusion measures. He has continued to evade Orion field agents despatched for his retrieval.

Shaw, Caitlan Jane ‘CJ’

by Chris Crawshaw

STR 45
REF 79
INT 67
WIL 36
CON 67
MOV 62
DEX 73

Sex: Female
Race: White
Nationality: British
Native Language: English
Age: 23
Psychological Profile: Cruelty – Some, Sanity – Total, Passion – High, Loyalty – High, Selfishness – Low, Piety – Low
Advantages: Attractive Appearance (2), Mechanical Aptitude
Disadvantages: Short-winded, Uncouth
Skills: Aircraft Mechanic (2), Basic Firearms (0), Basic Mechanic (2), Basic Melee (0), Basic Tool Use (0), Drive/Automobile (0), First Aid (0), Oriental Martial Arts (Tae Kwon Do) (0), Pick Pocket (0), Pistol (1), Radio Operator (0), Rifle (0), Sleight of Hand (0)

Background: CJ’s father and uncle owned and ran a small garage business and due to this she was brought up in and around a workshop. By the time she was 5 years old she could name every part of an internal combustion engine, explain how it worked and by the time she was 8 she could strip and rebuild one. As she got older she started to work part-time in the garage and as soon as she left school she started full time. Shortly after this, like many other small businesses, the garage was forced to close due to a recession. As being a mechanic was the only trade CJ knew, she applied for jobs at a number of other garages. They all seemed reluctant to take on a young, pretty female mechanic, at best offering her receptionist jobs. She decided to try her luck with the armed forces and enlisted in the Royal Air Force. After sailing through trade training, easily passing the course at the top of the class, she found the job to be unchallenging. This was noticed by her superiors so they offered her the chance to become an aircraft mechanic to try and stretch her natural talents. She leapt at the chance and has since worked on everything from cargo planes to fighter jets.

Richardson, Natalie

by Chris Crawshaw

STR 56
REF 67
INT 65
WIL 45
CON 51
MOV 62
DEX 66

Sex: Female
Race: White
Nationality: American
Native Language: English
Age: 28
Psychological Profile: Cruelty – Low, Sanity – Total, Passion – High, Loyalty – High, Selfishness – Some, Piety – Some
Advantages: Good Balance, Peripheral Vision
Disadvantages: Phobia (Fire), Traumatic Flashbacks
Skills: Basic Firearms (0), Basic Liberal Arts (0), Basic Melee (0), Basic Science (0), Chemistry (0), Driving/Automobile (0), Driving/Boat (3), First Aid (0), Navigation (2), Oriental Martial Arts (Tae Kwon Do) (0), Pistol (1), Radio Operator (1), Sailing (0), SCUBA Diving (0), Surveillance (0), Swimming (0)

Background: When Natalie was 6 years old she was trapped in a house fire. She was rescued by the emergency services and escaped with minor burns and suffering from smoke inhalation. the physical scars healed over the next few months but the mental and emotional scars remain. Large fires or thick smoke take her back to that scared little 6 year old. The rest of Natalie’s early life was as quiet and normal as any other. She did well in school and graduated from college in the top 30% of her class. On leaving college Natalie joined the US Coastguard and has participated in a number of daring rescues and very successful anti-smuggling operations.

Remmick, Dexter Blain

by Pete Betts

STR 29
REF 67
INT 78
WIL 53
CON 55
MOV 48
DEX 73

Sex: Male
Race: White
Nationality: American
Native Language: English
Age: 39
Agent Number: 691M
Psychological Profile: Cruelty – Some, Loyalty – Some, Passion – High, Piety – None, Sanity – High, Selfishness – None
Advantages: Acting Ability (2), Double Jointed (2), Obscure Knowledge (3), Toughness (4)
Disadvantages: Drug Addiction (1), Disavowed (3), Ego Signature (2), Enemy – KGB (2), Vindictiveness – Russians (2)
Skills: Acting (2), Basic Firearms (0), Basic Liberal Arts (0), Basic Melee (0), Basic Science (0), Basic Tool Use (0), Carpentry (0), Climbing (0), Concealment (0), Disguise (2), Driving/Automobile (0), Escape Artist (0), First Aid (0), Lip Reading (0), Lockpicking (0), Photography (0), Pickpocketing (0), Pistol (2), Radio Operator (0), Shotgun (0), Sleight of Hand (0), Social Chameleon (0), Stage Magic (0), Sub-machine Gun (0), Surveillance (2), Swimming (0), Throwing (0), Language – Polish (1), Language – Russian (3)

Background: Born in 1961, Dexter is 6’ tall with brown/blonde hair and blue eyes. He is from a circus entertaining family with his father being a famous magician. His father, a Polish national, met his wife whilst in the US where they married and had Dexter. Due to this, Dexter is very proud of his Polish-American heritage. Whilst on a European tour both parents were killed in an aeroplane accident, when a Russian MiG 27 shot down the airliner they were in over disputed airspace. Dexter, aged 15, was at boarding school at the time and has hated Russians with a passion ever since. Orion recruited Dexter when he was at university in Colorado. His natural acting ability and flair for disguise made him a prime candidate for surveillance training – his cover being that of a stage magician. More recently he had helped in the establishment of the Orion San Francisco office. At one stage Dexter had a fear of flying. His Orion team-mates have managed to cure him of his problem, but in the process have addicted him to tranquillisers. Additionally, Dexter’s ego signature is a playing card with the Magic Circle symbol on the reverse. Whilst on an infiltration mission, Dexter made some poor choices where white supremacists were concerned. This resulted in several deaths and the destruction of property. Dexter is now on the disavowed list and very much alone.

Phoenix, Jason

by William Althaus

STR 50
REF 65
INT 70
WIL 45
CON 45
MOV 58
DEX 68

Sex: Male
Race: White
Nationality: American
Native Language: English
Age: 24
Psychological Profile: Cruelty – Some, Sanity – Total, Passion – Some, Loyalty – High, Selfishness – Low, Piety – Low
Advantages: Contacts Everywhere (2), Eye-Hand Co-ordination (3), Sixth Sense (1)
Disadvantages: Ego Signature – Phoenix Pins (2), Code of Honor – Always defend your loved ones no matter what (Moral Qualms), never get mad, get even (Vengeful), the mission comes first (void when it is in conflict with #1) (1), Dependant – Amanda Dana Logan, wife (2), Enemy – Penny Scargo (1), Secret – assigned to find a Web mole, must maintain cover) (1)
Skills: Acting (0), Basic Firearm (0), Basic Melee (0), Basic Tool Use (0), Bureaucratics (0), Climbing (0), Disguise (0), Driving/Motorcycle (1), Fine Arts – Jewellery Appraising (0), Knife (0), Lockpicking (0), Music – Saxophone (0), Oriental Martial Arts – Arnis (Attack/Defend, Surprise Action, Vital Area) (3), Photography (0), Pistol (1), Safecracking (0), Security Systems (0), Social Chameleon (0), Stealth (0), Surveillance (1), Sword (1), Throwing (0)

Background: To ask Jason about his family you’ll get the same answer: “Don’t know, don’t care.” Found abandoned as a newborn at Our Lady of Mercy Orphenage in Des Moines, Iowa; he has made no attempt to discover his origins. At an early age he discovered a nack for picking locks and managed to break into the pantry for the assorted goodies that he shared with his friends. At the age of 11 he ran away from the Orphnage and hit the road and never looked back. For at least a year he lived off the spoils of his exploits, pawned watchs and walets. He made his way across the midwest, from Chicago and finally ending up in Ontario, Canada. He took up residence in an abandoned hotel and started to make a living as a thief. In his spair hours Jason read book upon book at the Ontario Libary (he sweet talked is way for a libary card). Here he chose his last name: Phoenix, after the mythical bird. He managed not to get caught until his path ran across a retired 50 year old English catburgler named James Connor. Connor was living in Canada after escaping US Federal Marshals on a false posession charge. He met up with the young rogue after Phoenix burglerized his hotel and stole his portable TV. He tracked Phoenix back to his make-shift hide-out. He was impressed with the amount of loot that Jason had aquired and was impressed when the youth gave back the stolen TV. Connor took the young rogue under his wing and began training him to be one of the best catbruglers of all time. At the tender age of 14 Phoenix began his 8-year carrier as a catburgler. Connor was his control, keeping the impetious youth under control (Phoenix loves to annoy his advacaries). Interpol began the infamous ‘Phoenix File’, called by the youths ability to shed his idenity and get away scott free and for the little bird-shaped pins found at the loaction of the robberies. Top invetigator Elliot Scargo was assigned to lead the investigation. Phoenix reveled in annoying Scargo by playing tricks, much against Connor’s wishes. An example: he would send notes to Scargo about his latest job and then rob the place across the street, all under Scargo’s nose. When Connor died of Colon Cancer when Phoenix was 17, the boy went all out and plunged into downward spiral of high-risk jobs. From robbing the German Embassy of important documents in Paris to hitting the local crimelords in Hong Kong for the proceeds of a Kickboxing tourney. Worst his little feud with Scargo took off to new hights when Phoenix totally destroyed his credit raiting. The taunts from Phoenix and his actions also took it’s toll on the frenchmans’ sanity. During a simple musuem robbery, a tip made it’s way to Scargo and he was waiting there to arrest Phoenix. After Phoenix resisited, Scargo began to open fire on the rogue and a fellow Interpol agent. Irishman Sean McCoy was wounded by Scargo. He would have been killed if not for the quick actions of Phoenix whom risked his own life to pull McCoy to safety. This was the straw that broke 2 donkeys backs. For Scargo, it almost led to his unemployment. Interpol re-evaluated the status of the ‘Phoenix File’ and downgraded it’s priority. They believed that it could not be one person whom was doing the crimes, but a large group of copycats. For Phoenix, the near death of an innocent by his actions forced him ot re-evaluate his life. He became best friends with Sean McCoy and started to slow down his activities. Interpol almost closed the case several times but Scargo had some dwindling influance to keep it open. For the last 4 years, he would only accept high-prices jobs where the risks of his exposure were a minimum. At this time both Orion and WEB had an interest in Phoenix (WEB had actually employed Phoenix for a few robberies, but Phoenix was unaware of it). It wasn’t until an assignment in Russia that he learned of the secret war between WEB and Orion from a cashe of Orion files he stole from a deep-cover operative. He turned the tables on his WEB employers and turned over a treasure trove of WEB documents that shut down a elaborate drug smuggling scheme. Director Cameron Smith took a great liking to the polite young man and offered him a deal. “Join Orion and we’ll get Interpol off your back.” Jason lept at the chance to finally do something good. While WEB offered a consideralbe amount of money, Orion offered a new life. He accepted a assignement by Director Smith to help track down the source of the leak in Orion, the files that Phoenix had recovered were highly classifed. Phoenix only answers to Smith while on this assignment. He chose to have his duboius reputation be his key, by making the mole believe that Phoenix was a selfish, unrepentant, self-serving SOB that WEB would leap to aquire. So far he has narrowed the selection of the mole to a few choice canidates in Orion HQ. While on assignment he met and fell in love with actress Amanda Logan. Amanda was the goddaughter to a fellow Orion agent Bill Klinger and was not aware of Phoenix’s affiliation to the orginzation until much later. To Amanda, Jason was just a handsome young man that was treating her like the most important person in his life. Their relationship nearly ended when he confided in her that he was a secret agent, but Amanda’s own familarity with the war between Orion and Web made her just love him more. Amanda gave Jason and her Uncle Bill an ultimatim: “Y’all behave and come back alive or I’ll kill ya.” Needless to say, both Bill and Jason agreed. After a year-long courtship, the two married in a private ceremony with their close friends and family. But after the kiss a manical madman with a affinity for martal arts kidnapped Amanda and challenged Phoenix to come and get her at his lethal martal arts trournment (Phoenix had dishonored him in a Kendo duel… the guy wasn’t very stable) and also the Orion field team that he was assigned to. The Orion agents managed to escape and eliminate the oppostion (Phoenix killed the ring-leader in a solo sword duel). Amanda was freed and Phoenix lost his long-time advacary Scargo. Scargo had collected enough circemstatal evidence on a old burgerly job that Phoenix had done while a youth and had a short time before the statue of limitation was going to expire. He watched the wedding being torn apart and Amanda kidnapped which made Scargo see the youth in a new light. Scargo destroyed the warrant and helped Phoenix, until he was murdered in the barbaric martal arts ring and nobody was able to stop it. The death of Scargo has been another turning point in Phoenix’s life. He feels greatly responsible and has tried to make amends to Scargo’s daughter, Penny. But she was just as obsessed as her father and has become a tolerable thorn in his side on occasion. He has opened a Security Consultating Firm with the help of his long time friend Sean McCoy, Oracle Securities. It has been a sucessful venture for the burgler and retired Interpol agent/Orion operatives (Sean is a Orion agent).

Yeesh! What a month!
While most of my fellow flatfoots spend their 30 day of rest and relaxation doing what their hearts desire, I have to work. First, Lawyers! Man do I hate those guys. There I was in my nice office at Orcale when my partners in crime (Sean and Han) burst in saying that the insurance company that hired us to track down some stolen jewels won’t pay us! You have no idea how much red tape I had to go through just to see a frickin’ secratary! Thank gawd that I had a keen mind and realized that I didn’t need to fill out Form J-21 since our contract with the company clearly said that all we needed to do was send in Form R-33 to the Accounts department and we got our reward. Now, after that near miss we had to check on the security preperations at the San Christobal Musieum of Art. They finally got the that wing rebuilt (how was I suposed to know that White Phosperhous and FlashBang genenades were packaged in the similar looking containers! Thank gawd Zim wasn’t assigned to that detail or I’d never hear the end of it). Three days of tests and we finally got the prelimarny system up and running then it DIED! Sean was royally toked and Han blamed a short in the newly installed wirering. It took two weeks to sort out that one. Well, during all of this Amanda wanted to go do some rock climbing. Well… that was fun. After the security system in the musium was fixed we spent a few days just climbing over the rocks near the beach at Lookout Point (ya know, that spot ya said that I shoud propose to her at). She then proceeded to tell me that she gonna try for a part in some HBO TV movie and needed to fly back to LA for the final interview. Well, I was needing to look up some old friends in that area anyway and I tagged along. Long story short Amanda got the part and we hit hte clubs for a night on the town. I wasn’t really in the mood but Amanda wanted to dance away some of the extra calories she had eaten since I was away (I trip over a stack of pizza boxes and chinese take-out containters when I got home!). Basicly after the first 2 clubs I was tired and I didn’t try to stand out in the crowd and let Amanda have her fun. Then we got an unexpected visitor, Penny Scargo. Man, I thought she was dead! Apparently somebody tried to run her down and she kept murmering my name… was a nut! She said some rather negative items to Amanda while I was getting my V-Rod out of the clutches of the valley parking attendent and Amanda decked her! Now she have a nice restraining order of about 100 feet to keep her away form Miss Scargo. Well Bill, my plane leaves in about 4 hours and Amanda wants to get there early. We’ll meet ya in the Shady Pine bar around 5-ish.
-Jay
ps- my back is still hurting form that last throw ya did to me. Did ya finally get your advancement for your black belt or am I gonna be your test dummy again? Oh, and hows the hand. ;p

Petal, Clarissa

by Dave McAlister

STR 44
REF 77
INT 52
WIL 50
CON 52
MOV 61
DEX 65

Sex: Female
Race: White
Nationality: American
Native Language: English
Age: 21
Agent Number: 685M
Psychological Profile: Cruelty – Low, Sanity – High, Passion – High, Loyalty – High, Selfishness – None, Piety – Low
Advantages: Attractive Appearance (3)
Disadvantages: Moral Qualms – never shoots if children are in the way
Skills: Basic Firearms, Basic Melee, Concealment, Disguise, Knife, Pick Pocket, Pistol (3), Rifle – Assault (2), Shadowing (2), Submachine Gun, Survival – Streets (2), Throwing

Background: Born 21 years ago, Clarissa was an orphan by the time she was 2 years old (her parent’s died in a car crash). Consequently she had an unhappy childhood, continually moving from one foster family and city to another. At the age of 10 she ran away to New York. Living on the streets for the next 6 years, she learnt how to handle herself and managed to stay away from the drugs and gang scene. A couple of months after her 18th birthday she started working for Mentex Technologies. At first she was unaware of their connection to Orion but, after an intensive background check, was slowly allowed to see more and more information regarding the Foundation. Once she was aware of the full story, Clarissa applied to become a field agent. Her final week of training took her to the Chicago Field Training Centre were she was part of a team of 6 would-be field agents. Their task was to put their newly learnt skills into practice. The target’s for this exercise were the heads of the various teams of the San Francisco Regional Office. It was during this exercise that Clarissa decided to practice her seduction techniques on Zak McClusky. However, Zak was also the target of a real-life assassination attempt at the time and, believing that Clarissa was involved in this attempt punched her and knocked her out – unfortunately he also broke her jaw! Despite this injury, Clarissa decided that she would like to work with Zak and, after her recovery, requested to be assigned to the San Francisco office. This request was accepted and upon her arrival was made deputy head of the team. Due to Zak’s sudden “resignation” Clarissa has been promoted to Head of the Rapid Reaction Team pending a decision on what happens next.