I am planning on running a sci-fi espionage game in the Babylon 5 galaxy. My short list for game systems were Mongoose's Traveller (They have the rules for Babylon 5 set for Traveller already) and SJG's GURPS. Now after reading all the posts about Savage Worlds I had to investigate. Well I bought the Savage World game with the three sci-fi toolkits and now Savage Worlds has made my short list a little longer
. I really like the way they are trying to remove a bunch of the bookwork from the referee.
Does anybody have skills, hindrances, and edges for espionage flavor for Savage Worlds? I have the book so I do not need anything from it. I am looking more fore house rule stuff. It does not need to be fancy, just some ideas.
I usually had players run two characters so if one of their characters was incapacitated they did not need to sit around and wait to do anything. One cool thing I like about Savage Worlds is the Extra system. It looks pretty cool with the ability to give the players an ally or two for them to use a support characters. Now they can focus on their main characters but still have things they can do if that characters is incapacitated. I will need to run a few mock battles to learn how it works better, but I feel that I have a good understanding of the game already.
Thank You,
Rabbid Jack

