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<title>Modus Operandi » Forum: Recent Topics</title>
<link>http://www.modus-operandi.co.uk/forum/</link>
<description>THE unofficial espionage roleplaying resource</description>
<language>en</language>
<pubDate>Fri, 18 May 2012 01:17:23 +0000</pubDate>

<item>
<title>Jeffrywith1e on "TSSI Yahoo Group is gone"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=104#post-282</link>
<pubDate>Wed, 07 Dec 2011 02:45:54 +0000</pubDate>
<dc:creator>Jeffrywith1e</dc:creator>
<guid isPermaLink="false">282@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;Sad news. It appears that the long lived Yahoo Group for Top Secret/S.I. is no more. I'm unaware of there are archives of the many messages and files or if they are simply gone.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://games.groups.yahoo.com/group/tssi/&#34; rel=&#34;nofollow&#34;&#62;http://games.groups.yahoo.com/group/tssi/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;That's the link if somehow it does return.
&#60;/p&#62;</description>
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<title>Anonymous on "James Bond 007 - Damage Class"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=148#post-325</link>
<pubDate>Wed, 14 Mar 2012 05:21:22 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">325@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;I played James Bond back in the 80's with my brother, and it was amazing.  It was the third RPG we learned, and even after 25+ years it is the best non-magical rpg engine I have ever played.  I absolutely love the EF/QR system, as well as the skills, and most especially chase mechanics.  I could go on and on about the game, but that is not my purpose for coming here.&#60;/p&#62;
&#60;p&#62;I am not sure if this site is even active, but what can it hurt to try.&#60;/p&#62;
&#60;p&#62;I am wanting to take the game system and generalize it for use as a basic system for any non-magical game setting.  Most of it I can work out myself, because I have been playing RPGs for quite some time, but where I keep getting hung up is the damage/wound system.  It was nearly perfect for 007, making it just lethal enough to make the game challenging, but also having a little wiggle-room for fantastic movie antics.  Now, however, I am looking for a way to scale the system for more fantastical settings where the pcs and npcs need to be able to survive more damage.  I can work out some kind of armor system, but I also want to have the option for the base individual to be able to sustain more punishment.  The first setting I am working on is based on Fallout 3, so I want damage to be gruesome and keep the players on their toes, but to have a slightly lower lethality than they would using the weapons that are common in the game.&#60;/p&#62;
&#60;p&#62;Any thoughts would be great.  Feel free to email me, and we can exchange ideas that way or via chat, if you'd like.
&#60;/p&#62;</description>
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<item>
<title>admin on "ENnies 2011"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=96#post-272</link>
<pubDate>Sat, 09 Jul 2011 19:44:16 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">272@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;Extremely cheeky of me, but a website I founded in 2003 (and continue to run) has made it to the nominations of the ENnies in the &#60;em&#62;Best Website&#60;/em&#62; category. If anyone of you would be so kind as to vote for &#60;a href=&#34;http://www.ukroleplayers.com/&#34;&#62;UK Role Players&#60;/a&#62; when voting opens on the 15th, I'd be most grateful :)&#60;/p&#62;
&#60;p&#62;BTW, this nomination means that websites I've designed have made the nomination list on four occasions since 2004 (with an honourable mention thrown in for good measure) - &#60;strong&#62;Modus Operandi&#60;/strong&#62; received three of those four nominations (in 2004, 2005 and 2006 - the honourable mention was for &#60;em&#62;Window of Opportunity&#60;/em&#62; (my, shortlived (like the game), Stargate SG-1 RPG website)).&#60;/p&#62;
&#60;p&#62;Anyway, thanks to anyone who's willing to vote for &#60;strong&#62;UK Role Players&#60;/strong&#62;  &lt;img src="http://www.modus-operandi.co.uk/forum/my-plugins/bb-smilies/default/icon_biggrin.gif" title=":D" class="bb_smilies" /&gt; 
&#60;/p&#62;</description>
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<title>admin on "[D101 games] Announcing The Company"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=37#post-181</link>
<pubDate>Wed, 21 Apr 2010 08:18:19 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">181@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;The Company is D101's selfcontained OpenQuest powered game of modern warfare written by Rik Kershaw-Moore, out later this year.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;Ever wondered what it is like to jump out of an aircraft 50,000 feet above a stricken oil tanker? Or how you’d handle defusing an IED? Or what it is like standing between a visiting VIP and that sniper’s bullet? Well now you can because The Company will put you right at the centre of the action.&#60;/p&#62;
&#60;p&#62;In The Company you play an employee of The Company – an elite independent Private Military Service Provider, a global security concern capable of dealing with any situation from a high octane firefight to the tracking down of serial killers.  If you can think of it, The Company can handle it.&#60;/p&#62;
&#60;p&#62;The Company uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.&#60;/p&#62;
&#60;p&#62;The Company Operations Manual contains:&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;The OpenQuest rules engine&#60;/strong&#62; – tailored to a modern day setting, and including combat rules covering all aspects of modern warfare.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Simple Character generation&#60;/strong&#62; – enabling you to go from concept to fully finished character as quickly as possible.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Equipment&#60;/strong&#62; – a comprehensive list of vehicles and equipment, providing your character with everything you will need to prosecute a successful mission; be that the latest in covert surveillance or the most accurate of rifles.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;The world&#60;/strong&#62; – in which The Company operates within, the global flashpoint locations that Company Operatives may visit, competitors to The Company, Company customers and organizations that Company customers may come into conflict with.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Story seeds&#60;/strong&#62; – covering a wide range of possible genre, from the classic war-story,adventures with corporate espionage, helping with disaster relief and close protection work.&#60;/p&#62;
&#60;p&#62;&#60;strong&#62;Two example scenarios&#60;/strong&#62; – ‘Operation Bluebeard’ and ‘F.I.S.H &#38;amp; C.H.I.P.S’ which will introduce you not only to The Company but to the workings of the OpenQuest rules engine.&#60;/p&#62;
&#60;p&#62;ETA Late 2010. Broadly compatible with other D100 systems.  Written by Rik Kershaw Moore.&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;&#60;strong&#62;Playtesters needed!&#60;/strong&#62;&#60;br /&#62;
D101 Games need a couple of dedicated groups of external playtesters, to really bring out the bits that need sorting out before release.&#60;/p&#62;
&#60;p&#62;Everything you need is in the document that they'll provide, the rules and two short adventures.&#60;/p&#62;
&#60;p&#62;You'll be required to feed back formally on the document, nothing too grievous a quick playtest questionnaire for your players and more detailed comments from yourself.&#60;/p&#62;
&#60;p&#62;The time scale is about 3-4 months since they are hoping to release in the Autumn.&#60;/p&#62;
&#60;p&#62;What they're not looking for is:&#60;/p&#62;
&#60;p&#62;1. Someone who wants to peer-review or proof the document.&#60;br /&#62;
2. Timewasters who just want to get hold of a free copy of the rules.&#60;/p&#62;
&#60;p&#62;Interested? Email Newt at &#60;a href=&#34;mailto:newt@d101games.co.uk&#34;&#62;newt@d101games.co.uk&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Jeffrywith1e on "Burn Notice and Leverage"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=92#post-258</link>
<pubDate>Fri, 13 May 2011 18:05:18 +0000</pubDate>
<dc:creator>Jeffrywith1e</dc:creator>
<guid isPermaLink="false">258@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;I'm a big fan of Burn Notice. It's just the right level of espionage mixed in with some family humor and a dash of The Wonder Years. I have yet to see Leverage. How do the shows compare?
&#60;/p&#62;</description>
</item>
<item>
<title>Jeffrywith1e on "Espionage Genre Toolkit"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=95#post-267</link>
<pubDate>Mon, 04 Jul 2011 23:33:35 +0000</pubDate>
<dc:creator>Jeffrywith1e</dc:creator>
<guid isPermaLink="false">267@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;Has anyone looked at the Espionage Genre Toolkit PDFs from Louis Porter Jr Design?&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://rpg.drivethrustuff.com/product_info.php?products_id=50946&#38;amp;affiliate_id=32567&#34; rel=&#34;nofollow&#34;&#62;http://rpg.drivethrustuff.com/product_info.php?products_id=50946&#38;amp;affiliate_id=32567&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I'm curious what this has to offer that the Spycraft games do not.
&#60;/p&#62;</description>
</item>
<item>
<title>Jeffrywith1e on "Agents of Swing"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=94#post-266</link>
<pubDate>Thu, 30 Jun 2011 20:49:31 +0000</pubDate>
<dc:creator>Jeffrywith1e</dc:creator>
<guid isPermaLink="false">266@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;How do we like the FATE system? I have no experience with it, but all descriptions feel a little to abstract for my tastes. The setting for Agents of Swing, however, is more up my ally. Check it out here:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.grogtard.com/?p=1070&#34; rel=&#34;nofollow&#34;&#62;http://www.grogtard.com/?p=1070&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=TkghQihlPIA&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=TkghQihlPIA&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>NMC on "Rules-Light vs. Rules-Heavy Games"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=35#post-176</link>
<pubDate>Fri, 09 Apr 2010 11:21:23 +0000</pubDate>
<dc:creator>NMC</dc:creator>
<guid isPermaLink="false">176@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;I've been kicking around some ideas for an espionage game and I'm considering options for rules; this has raised a question for me.&#60;/p&#62;
&#60;p&#62;Do you prefer a rules-heavy game like Spycraft or rules-light ones like the James Bond RPG? I've played a decent spot of 007, but haven't tried Spycraft yet.&#60;/p&#62;
&#60;p&#62;Which type of game do you think best captures the action of espionage?&#60;/p&#62;
&#60;p&#62;-Nate
&#60;/p&#62;</description>
</item>
<item>
<title>NMC on "Inspiration"</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=36#post-180</link>
<pubDate>Tue, 13 Apr 2010 21:35:23 +0000</pubDate>
<dc:creator>NMC</dc:creator>
<guid isPermaLink="false">180@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;For me it was sitting in a theater on a rainy summer night in 1989, seeing License to Kill that hooked me on the James Bond films and novels, and on espionage in general. After that I devoured the books from Ian Fleming and succeeding authors, and started playing the RPG, too.&#60;/p&#62;
&#60;p&#62;More recently I've been reading Daniel Silva's novels about Israeli spy Gabriel Allon, which provide a good counterpoint to the overblown style of some of the Bond stories.&#60;/p&#62;
&#60;p&#62;What books, comics or movies have served as inspiration for RPG scenarios and campaigns for all of you?&#60;/p&#62;
&#60;p&#62;-Nate
&#60;/p&#62;</description>
</item>
<item>
<title>Anonymous on "Tennis in James bond RPG.."</title>
<link>http://www.modus-operandi.co.uk/forum/topic.php?id=40#post-197</link>
<pubDate>Sat, 25 Sep 2010 14:46:17 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">197@http://www.modus-operandi.co.uk/forum/</guid>
<description>&#60;p&#62;I am planning a Tennis match in my next module.  Anyone have any suggestions for how to tennis?  In the source books it tells how to perform a Golf and Backgammon match but thats it.  Any suggestions?  thanks!
&#60;/p&#62;</description>
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